"Fallen into time" is a First-Person Puzzle Game where you have to find your way out of an alien facility by using a piece of ancient technology.
This ancient device allows you to manipulate the positional matrix of your surroundings which helps you to find a path through the broken and worn down facility.
Controls:
WASD to move
Mouse to look
Space to jump
Left SHIFT to sprint
scroll to move the cube further away or closer to you.
Have fun!
Downloads and Links
Comments
Hi there CliffracerX,
Thank you for testing out our game and for your comment, we are actually thinking about what to do to improve it for the Post-Jam release :)
Have fun :)
What a nice work!
The graphism is very good.
I encountered some issue with the mouse but I enjoyed playing.
Interesting idea and gameplay.
The cartoony trees are eye-catching, but the font is a bit annoying.
I really like background sounds of the game. They make it so atmospheric.
@tonynogo >>
Thank you for your feedback, could you give us some more information please :)
Have a ncie day :)
@cuchycode >>
Thank you very much, we will indeed change that font since we completely agree with you,
thank you for your feedback :)
Yes of course.
With the web version : the mouse seems to block when you want turn to left or right. You can't do a 360 degrees easily. I hope it helps! Thanks for your work!
@Tonynogo
Thank you for your feedback again, we are currently working on it..
We highly recomment to download the windows version ;)
@Tonynogo
The Web version is NOT the recommended version of the game as it contains several visual issues that lead to a less joyful experience.
Therefor we recommend to use the desktop(windows) version if possible, as this is the most visually appealing and bug tested version.
When you for some reason tho still want/have to use the web version we recommend to use Firefox as the game is working best on that browser.
This looks really nice, is really atmospheric and I really like the sounds. The puzzle gameplay is not too frustrating or simple. Good work!
@Freakoftheyear
Thank you very much for trying it and for your feedback :)
We will keep on working on the game to make it a full one ;)
Nice game over all.
The graphics are really nice but not really coherent together. It's like the music that is nice but it has nothing to do with the ambient you give.
The gameplay is cool but the puzzles are pretty ... bad ? The giant wall with the cubes is just horrible, when you complete it you just feel like glitching the game.
Otherwise this is a nice game and the intro is cool, great job, keep on that way :)
@MrBrenan
Thank you for your feedback, im not completely sure if its the wall were only one cube is provided, just to give you a tip.. you can grab on to things ;)
And it would help is if we would know what's so horrible :)
Nice game, its aesthetically pleasing and the music is nice and relaxing.
However the puzzles were frustrating, mainly due to the fact that your jump height is not enough to jump one box height. So I had to do some pretty janky stuff to get over it.
The gravity gun was cool but it was rather clunky and hard to use. Also the ability to run was nice, but there was never a reason not to run so my finger on the shift key became rather tired.
Otherwise it was a fun game, good job!
@Metalhaze
Did you try to use the scrolling wheel?? You can increase or decrease the distance of the alien box ;) Maybe that way it will be better to use ;)
@ metalhaze
Thank you for the feedback btw :) We will take these tips with us for the full version :)
Challenging game but fun. Love the mechanics. Only issue was the controls felt very sensitive, apart from that, great game.
The premise and atmosphere are interesting, but it has many problems. I'd say the most evident is the level design, in the beginning i'm lost, had to restart the app to see what the "intended" general direction was supposed to be. There are objects you can walk through even though it's obvious you should collide with them, and that is so easy to fix in Unity. After going into the portal there is an area where you can see a pick-axe but you can't grab it... don't give the player something to do but not let them do it. Design 101. At the parkour part I'm like "ok, this sucks with the keyboard" but the gamepad support is incomplete and unplayable. At that point I just gave up. As a prototype this is interesting but it's too far from a playable experience.
At first I was like, "OK default first person controller" but when I got the doo-hickey I was impressed, reminded me of all the fun of HL2. I would give you grief about the piano music, but my game didn't even have music :P Nice work guys!
Nice music and interesting level design. I did see some graphical glitching (trees disappearing, objects glitching through each other, etc), but it's a pretty neat game. :)
The idea is great and the music fantastic. The jumping part of the game is very difficult. But overall a great game.
I've enjoyed the music and style, but gave up after a few dozens of tries to conquer the first shaft. The movement is just too slippery. If there is going to be a post-compo, please make player more controllable.
Cell-shaded style trees were really cool. The music seemed a bit odd when compared to the atmosphere. Other than that, really enjoyed it :D
Yeeesss, grappling was great! Jumping and handling boxes was not. As noted before, player controller felt slippery, which was made first precision platforming section a major pain. Also, grapple seems to have some kind of ammo or cooldown? It would be great if it was visible to player in some form or other.
Environtment desing is nice. Pyhsics are a bit off but pretty normal for for a jam game. I hust wanted more depth about the story.
I liked the environment and models in the starting area. Unfortunately, I couldn't get past the alien shaft in the beginning =( I tried jumping on the pipes, but couldn't seem to jump high enough.
@ Kyyninen, there is a blue indicator on the gun that goes empty the longe you use the power, take a good look :)
@scorched, thank you for your feedback :) We will work on that
@nervous.composers try to sprint with shift and jump ;) That;s the idea, you need a litle sprint ;)
@Mantlair thank you very much for your honest feedback, yeah it was pretty Difficult to have everything done in time ;) We will make a full game tho and we will redesign everything with more time :)
@Nylonica i agree the music is not what we were aiming for completely but we had litle to no time hahahah :)
@Elit3dGaming Thank you for your feedback we will sure take a look at it in our full version :)
I'm really sry if i forgot a comment but here we are, giving some reactions to your comments always willing to improve ;)
I couldn't figure out how to get through the area with the yellow pipes, maybe I missed the grappling thing mentioned earlier? Anyway, the graphics and the atmosphere is spot on. :)
Thank you Fisher007, Keep Shift Pressed to sprint and then jump ;)
I couldn't get passed the yellow pipes either, the jumps needs to be larger or maybe add double jump? The graphics and sound were nice, although the music got a bit repetitive.
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Reminds me of TES:III Morrowind, graphics-wise; and I love that. Felt realistic, but not overly so.
This is one of the best ideas I've seen thus far for LD36; zooming across huge gaps with the grappler is good fun, and the puzzle mechanics are simple and satisfying.
Your team would do well to expand this and make a post-jam release!