Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Blocky Hill

by SweatyChair - Jam Entry

Blocky Hill

The chickas are invading your lovely house in the hills. Stop them with ingenious medieval traps, ballistas and boulders!

Blocky Hill is a 3D tower defense game where you use the terrain to your advantage: roll boulders down hills, chop enemies with spinning axes as they walk past, and line up deadly spear traps for massive AOE damage!

---------------- INSTRUCTIONS ------------------
- Drag towers from your deck onto the landscape
- Some towers can only be placed on top of blocks, others on the side of blocks

Brian Zou: Design, Art and Programming (
Matthew Chin: Music and Audio (
Cong Xu: Programming (

Downloads and Links


Zerochain says ...
Aug 30, 2016 @ 7:36am

Sweet Design and lovley gameplay, nicely done +1 :)

tGiant says ...
Aug 30, 2016 @ 9:04am

Hey team,
I just want to say this game is amazing. Very good job on it.
I love the style and game play.
This one is ideal for mobile and hope that you can take it further.
Good luck.

Hjalte500 says ...
Aug 30, 2016 @ 10:10am

Fucking the worst game ever made! In map 331 the enemies just float up to the staircase even though it's obviously one level above! Okay of course I'm just pulling your wieners, right but for real this game is insanely well done and the amount of polish is absolutely astonishing! The fact that you made this within 72 hours (even if some stuff was premade) amazes me so much. Very, very good job guys and for gods sake just put it on a phone right now so you can earn a bit of well deserved moneeey. 11/10.

teamBallShui says ...
Aug 30, 2016 @ 3:43pm

The amount of content is really impressive if you did all of this in just 72h. Obviously block placement is a little bit buggy, you can place block inside existing ones and so on. Also love the art style and music.

Fisher007 says ...
Aug 30, 2016 @ 4:49pm

Smooth gameplay and maaaan the enemy's art style. Love them. Also it really fits together with the sound.

Sun-Wukong says ...
Aug 30, 2016 @ 8:47pm

I love TD games and this one is going to be my favorite for some time for sure! And infinite procedure levels will sure make it last longer :)
Really good one, seriously. I love how you made 3rd dimension work here. Art and style are perfect too.

snake5 says ...
Aug 31, 2016 @ 7:00pm

From the artwork it's quite clear that the game is very professionally made. Quite a fun way to spend some time.

A couple of things I noticed though:
- sometimes when I clicked on the bottom bar containing weapons the entire bar was dragged, not just the weapon, which didn't seem useful;
- after a while, the game basically plays itself and at about wave 13 there were suddenly so many enemies that it was almost impossible to get rid of them, so there's some room for improvement.

ErikU says ...
Sep 1, 2016 @ 12:52am

I clicked until my arm got sore to see how many levels there are. They must be randomly generated!

Highly impressed at the level of polish here. Hats off. My one complaint is the difficulty curve, which is very understandable for the time constraints. Left for about 10 minutes with sweet setup and came back with 19 000 gold!

tjxx says ...
Sep 1, 2016 @ 1:00am

Amazing game, I enjoyed every bit of it. The art was good, it was bug-free as far as I could tell, and the sound and animations were great as well. Btw, how did you manage to pull off such a fine job when you created so MANY maps??! I stopped counting at 1200, but really? Anyways, amazing game, guys! :)

ciaodavinci says ...
Sep 1, 2016 @ 2:12am

Cool game!
- sometimes the attack animations would overlap into other models.
- it felt like the flat 2d for the little coineys didn't work with the rest of the game's approach to 3d
- I wanted a more structured way of experiencing the levels.
there wasn't any sense of completion in my playthrough.

I had fun though, great job!

Flygamer101 says ...
Sep 1, 2016 @ 11:39am

This was a great game put together :D The art was very nice, and you could tell the amount of time put together in it. Damm this was a very polished and fun game!

thegunmaster says ...
Sep 1, 2016 @ 12:21pm

Man, this was one awesome game. It was a lot of mindless fun. pretty good looking too!

JK5000 says ...
Sep 1, 2016 @ 12:43pm

A very fun and super chaotic tower deference game. Really great music and graphics. I would like a goal for the levels, then when you win in one level, you go to the next a bit harder lever. But overall well done.

Sep 1, 2016 @ 1:21pm

A very fun game with astounding polish. Some animations clip (the arms of the big fellas in the first level clip with the stairs, as an example), but that's really a minor concern, considering how "ready" the rest of the game looks.

PanicTheFirst says ...
Sep 1, 2016 @ 2:15pm

That's an awesome game! One of my favourites until now! I really liked that you can build new places to put towers on. Graphics an music are very nice. Love it, good job. :)

juaxix says ...
Sep 1, 2016 @ 2:47pm

Man. I love this game.
I'm in love with any tower defense, but this. This is art! :)
Funny, addictive, comical ,nailed it

razveck says ...
Sep 1, 2016 @ 3:07pm

It's a bit buggy and lags sometimes, so you might have been too ambitious for a game jam, but I did enjoy the gameplay. Nice work! :D

hawkinslance says ...
Sep 1, 2016 @ 11:54pm

This was a fun tower defense game. Played it for a good hour. The graphics are really nice and it the mechanics were nice! Got old not having enough variety, though.

Sep 2, 2016 @ 1:44pm

Out of all of the games I've played this Jam, this has been the most polished so far. It ran perfectly fine for me, the music was so catchy and fitting for the game's aesthetic, and the gameplay itself was an extremely fun take on tower defence.

The only downside is it might need a bit of balancing? It feels like you can get really far by just speeding it up and putting down smite pillars.

We played your game on stream, which you can view here:

Sep 3, 2016 @ 7:26pm

Lovely tower defense game! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :)

devpaul says ...
Sep 10, 2016 @ 8:49am

Great game but how can I rotate the traps?

HuvaaKoodia says ...
Sep 12, 2016 @ 12:51pm

A solid Tower defence, with a few novel features amids the standard fare.

The good:
- It works! No serious bugs.
- Some neat traps (boulders, rotating axes)
- Gets crazy in the end with the enemy boats!

The bad:
- Some small bugs (you can place a block in the staircase, weapon gets permanently stuck on the mouse pointer if the game ends while dragging, vertical camera panning is extremely slow)
- No way to remove traps
- In the end, the thematic weapons don't really change the basic TD gameplay

Overall quality work, but you should put more emphasis on the thematic design next time.

dreamlogician says ...
Sep 14, 2016 @ 3:02am

Whoa, this is impressive! Nice progression of difficulty, beautiful animations and an overall fun and intense experience. The art style could perhaps be a little more cohesive, but I also find the variation really charming.

Oct 28, 2016 @ 4:38pm

I also included your game in an article of my favorites as well as awarded a trophy to your profile! :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]