Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Ninurta: Granary Defense

by kraiom - Jam Entry

Defend your granary from the attack of animals and invading foes. Click/touch and hold to draw arrows. The arrow speed will be lower if you shoot it sooner. Use your knowledge of the seasons and the will of the Gods to summon their favor, by pressing E or touching the calendar. Each period in the calendar is favored by one God, and provides one power:
* in the season of rain: thunder arrows, deal greater damage and strike through foes.
* in the season of blossoms: fertility arrows, create trees that block the enemies' path.
* in the season of drought: fire arrows, create fire on the ground, and set enemies on fire.
* in the season of darkness: arrows that invoke punishment from the skies (aka meteors).

The two main ideas that came to us from the theme were archery and calendars. We decided to go with the main theme of an archery defense game, but used the calendar idea as a twist to allow for special powers at different moments, like crop seasons or lunar phases.

Many thanks to Sparklin Labs for their gorgeous asset pack (, which we ostensibly used.

Downloads and Links


Jordan says ...
Aug 30, 2016 @ 2:18am

Really hard, but fun! I love the variety of monsters, but maybe they could've started with easier monsters then the others came along over time.

My highest score after a bunch of tries was 16. :)

Fib says ...
Aug 30, 2016 @ 2:22am

I enjoyed your game. It is extremely difficult right from the start. But overall it's a polished experience.

Bogden says ...
Aug 30, 2016 @ 2:48am

Really interesting idea. Loved the season mechanics.

Would have liked to see an arrow power meter or something. It was pretty hard to aim the shots and control the shot power.

Graphics are really good, and everything fits together nicely.

Would have also liked some sound effects, even if they were just simple auto-generated sfxr sounds. Couldn't help but feel incomplete without audio.

Awesome job overall.

Guennor says ...
Aug 30, 2016 @ 2:51am

Not sure if it bugged but it didn't had any sound! It's a shame because the graphics are very nice, except for the background because it feels a little out of place and stretched. Overall, nice job!

HeliosStudio says ...
Aug 30, 2016 @ 2:58am

I really love the polish on the graphics, great job!

PeachTreeOath says ...
Aug 30, 2016 @ 3:00am

The calendar idea is good, haven't seen that general idea outside of mobas.

scriptorum says ...
Aug 30, 2016 @ 3:10am

Gorgeous graphics and animations, really nice. I didn't last long enough to really check out the heavenly powers - once anyone made it to the granary I found near impossible to catch them with the bow, which is tricky to use and aim any how.

RIPPorkins says ...
Aug 30, 2016 @ 3:27am

Wow! I thought this game was impossible until I started to use the powers. Got to 83! Really cool concept and well executed! This could be a super fun mobile game!

omid says ...
Aug 30, 2016 @ 3:31am

This game looks great. It isnt too complicated and is a cool idea that is very appealing. I enjoyed the uniqueness of this game and how creative it was. Overall it was a very great game. 10/10 would play again.

appleskin says ...
Aug 30, 2016 @ 3:35am

Like the animations. Powers are a cool way to mix things up. I would like to be able to move...not sure why :)

Aug 30, 2016 @ 3:53am

Pretty cool game. I love the art for all the different characters; they're so cute <3! I like how different kinds of enemies come at you from bellow and from above, so you can't just spam ahead of you and have to manage your time instead. All of the different abilities you get are also super cool. With the way the difficulty ramps up, the game does just sort of get unmanageable after a certain point. Maybe adding some sort of way to heal would mitigate this. Also, I think you forgot to reset the difficulty when you die, so I had to reload the page in order to get back to the starting sized enemies. Despite these problems, the game was still pretty enjoyable. It's simple, but fun.

Draakhex2 says ...
Aug 30, 2016 @ 4:05am

The graphics are nice and the idea is good but the gameplay could be improved upon a lot, it's simply too hard at the current stage... It throws too much at you, and whatever they are easy or strong enemies is completely random.

Also some music would have been nice too =).

Yngvarr says ...
Aug 30, 2016 @ 4:22am

Like hardcore? Don't use powers of season!

BMacIntosh says ...
Aug 30, 2016 @ 4:58am

Really nice art :). As someone else said, a little audio would go a long way.

steph88 says ...
Aug 30, 2016 @ 6:15am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

Aug 30, 2016 @ 6:51am

Pleasant graphics and interesting idea with different seasons of the year. If you configure the balance of the game and make it more friendly for new players it will be better.

jakatpemadi says ...
Aug 30, 2016 @ 10:46am

Nice graphic, but unfortunately no sound... Meanwhile, the game itself is hard for me. I am a little bit confuse on how to use the arrow at the first time, and there is many enemy come at a short time. Maybe it is better if the enemy comes in waves. But overall, it is fun :) Thanks..

Pyrofoux says ...
Aug 30, 2016 @ 9:25pm

There is this kind of delay between the time you press the mouse key and the time you can actually shot an arrow, and it makes the game really to hard and kind of frustrating.
However the game features some really polished graphics, and the seasonal extra-power was an extremely well thought idea.

g12345 says ...
Aug 31, 2016 @ 12:09pm

Nice looking graphics, and an interesting method to fire arrows.

Other than the fact that my shooting speed was much lower than the enemy spawn speed, the game was quite nice.

publicidadeba says ...
Aug 31, 2016 @ 1:32pm

Visual were awesome, so it was the idea of flying enemies, the difficulty curve was a bit brutal and the controls not really pleasing.

justinooncx says ...
Aug 31, 2016 @ 1:44pm

Surprisingly hard game. The season abilities are a nice touch, although very limited in actual use. You're forced to use one season for quite some time, and it may not necessarily be the one you need at the moment. With the rate of how monsters spawn and you shoot arrows, it's almost impossible to hold them back. Either way, it's a nice game.

Sep 1, 2016 @ 1:07pm

The art is really nice but i think the spawn rate of monsters makes the game too hard in the beginning. Otherwise very nice game :)!


vicious_br says ...
Sep 2, 2016 @ 4:12am

Fui até o game e nada aconteceu. Verifique se esta ok. Quero joga-lo

euske says ...
Sep 3, 2016 @ 2:53am

The game could start at a random season so that I could try using different powers without waiting too much?

kraiom says ...
Sep 20, 2016 @ 12:10am

@Jordan @Fib @SiberianCyborgs666 @Draakhex2 @publicidadeba @LittleDoomDevs @g12345 Sorry about the difficulty! We intended to tune that up, but ended up not doing it. And since we were, well, playing it from the inception, it didn't seem THAT terrible to us. We will post an improved version soon, and that'll be better.

@justinooncx Unfortunately that is a limitation to our rendition of the seasonal powers (in particular, the first one is a bit useless in the beginning), though we didn't come up with something that would enhance it without totally breaking the idea.

@Guennor @BMacIntosh It really is lacking sound fx! We wanted to add it, but in the end we were unable to. We'll get that better.

@HeliosStudio Most of the art is by Sparklin Labs, so we feel slightly like cheaters to be complimented by it. We do hope to make graphics of that quality eventually :)

@jakatpemadi We really wanted to implement waves, but it didn't fit the time, unfortunately! We intend to make an improved version with fixes to the main issues we couldn't address during the challenge.

@Bogden Thanks! The power meter and the sound were the top two things we wanted to add but didn't. We're glad it was still enjoyable, though!

@Pyrofoux The idea behind the delay was to sort of emulate the time to draw an arrow to the bow. But without the power meter it wasn't really clear... The improved version will have it, hopefully it'll be better (and we might tune up the time before the bow is ready to shoot, too).

@SuperPokeunicorn Thanks! We commented above on the difficulty and the art, but on the other topics: the flying enemies were a late addition that we believe made all the difference in gameplay. Healing would be an interesting addition, even more if coupled with enemy waves... We're glad you enjoyed the special powers. And sorry about the reset bug! We realized it wasn't resetting properly, and tried to solve it, but apparently left something undone.

@appleskin Our original idea was to be able to move around (we also considered adding some mechanics to make that more meaningful, like having limited supply of arrows and the possibility to pick them up from the floor), but being on ground level with the enemies made the gameplay extremely boring. Then, having a fixed position at higher ground made it much better...

@Yngvarr Without the powers it'd probably be impossible mode... xD

@euske Ohhh that'd be a great way to spice things up! Thanks for this. We'll probably add this to the improved version :D

@vicious_br Você não conseguiu jogar mesmo? Não tivemos nenhum problema com Chrome ou Firefox.

@steph88 Sorry, we ended up not getting to it! Is there still time? We could do it now, but in any case, sorry again to not answer earlier.

@omid Thank you, we're glad you enjoyed it!

@PeachTreeOath Thanks, we really wanted to make something unconventional :)

@RIPPorkins It still is sort of impossible, but without the powers it's too unfair xD We're glad you enjoyed it!

Thank you all for playing, and for taking the time to give us feedback. You're awesome! We're really glad you enjoyed our game, even with all its flaws. As we mentioned here, we intend to make an improved version, at least correcting the major flaws, and maybe adding other stuff in! We'll add a link to it here, and should post it on twitter too:

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