Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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by Evilperson77 - Competition Entry

Following the theme, I decided to base this game around a battering ram, an ancient technology used for wrecking things.

You play as a ram-wielding warrior, bashing into weapon-wielding monsters, trying to make your last stand as long as possible.

WASD to move
Space/LMB to bash
Mouse to point where you want to bash

Sorry that the source code is really messy, because this being my first game jam, I was (unnecessarily) stressed for time.

Downloads and Links


quentinus60 says ...
Aug 29, 2016 @ 12:28am

i like it i guess. i have played 7-8 times. best score 23

alexv says ...
Aug 29, 2016 @ 1:36am

Probably the most fun game I've played so far this LD.

You don't have to apologize for your source code being messy, it's supposed to be that way. If you have 48 hours and are wasting time trying to follow standarts you're doing something wrong

Vantaug says ...
Aug 29, 2016 @ 1:58am

Now that was a solid entry. Overall very solid. I really like how the enemies skid across the ground and have a little smoke trail, that works really well. The music really added to the intensity of the game.

best score: 39.

Crown Games says ...
Aug 29, 2016 @ 1:59am

Neat game :D

Steven Miller says ...
Aug 29, 2016 @ 2:14am

Good, simple game. I liked the art and the gameplay was fun.

killthealias says ...
Aug 29, 2016 @ 4:33am

Actually pretty enjoyable! Could benefit from adding some kinesthetic related things such as screen shake, animation blur, and better feeling sounds (that punch sound so weak).

RugbugRedfern says ...
Aug 29, 2016 @ 1:50pm

Would play it if I could, but I don't have WinRar. Is there any way you could just put it in a .zip file?

LCMW_Spud says ...
Aug 29, 2016 @ 3:18pm

Very addictive and very difficult

Evilperson77 says ...
Aug 29, 2016 @ 3:29pm

Thanks for the feedback so far, everyone, you guys made my day.

I updated the page, you should be able to download the installer instead. I hope you'll like it.

Yeah, now that you say it, I realise that punch sound is pretty bad. It was the best I could find on though, and I can't imagine that's a very popular resource among sound designers.

RafaCP says ...
Aug 29, 2016 @ 4:21pm

Good job with the music, really made me feel that arena vibe!
Nice graphics, the fallen enemy particles and movement was really satisfying and the red = death representation was very clear. Maybe you should ditch the movement keys and only move by ramming! =D

WERT Studio says ...
Aug 29, 2016 @ 6:28pm

compelling music with an intressting idea. neat but a bit unfair balenced for my skill set

joemag says ...
Aug 29, 2016 @ 8:44pm

Very fun, reminded me a lot of a Smash TV type of game. Took me a few tries to get how useful the charge is in getting around some of the enemies.
Couple suggestions, 1: enemies you push into the spikes should count towards your total, 2: I had a couple cheap deaths from charging into swordsman mid-swing, seems like there should be more leeway on those.
Great job!

MrBrenan says ...
Aug 29, 2016 @ 8:46pm

Just Awesome :D The graphics aren't wonderful but simple, the gameplay is really funny, the most funny i've seen on this LD for the moment. My highest score is just 12 but I really enjoy it, great job :)

steph88 says ...
Aug 30, 2016 @ 7:05am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

kuro says ...
Aug 30, 2016 @ 12:57pm

This game rocks :)

I played it for quite a while, and probably am comming back to it later. Simple, fun, neat music, pretty graphics, great game mechanics, variable oponents needing variable tactics. I salute you sir. This was very enjoyable :)

Aug 30, 2016 @ 5:46pm

Ran pretty smooth here, I really like the art. The game is very addicting and also challenging. Got 28 as my best score.

Looks like GMS guys should update their code, there are a few warnings in the console :P

Jwatt says ...
Aug 30, 2016 @ 5:48pm

This game is very clear on what it wants to be. The enemy types complement the simplistic controls nicely.

The music is a big part of the charm!

randomhuman says ...
Aug 31, 2016 @ 2:21pm

It was sometimes a little unclear why I was dying, but the gameplay is quite addictive. The attack was very satisfying when it connected :) The music was great as well.

ErikU says ...
Aug 31, 2016 @ 5:09pm

Fun trying to adapt to the various enemy types. It seems the club enemies were never to be underestimated. All it takes is one mis-timed lunge.

g12345 says ...
Sep 5, 2016 @ 9:44pm

This was a fun game. Even if I only played it once. 20 points.

This is a lot better than my own game. :)

SamuelSousa says ...
Sep 16, 2016 @ 6:48pm

Very simple and fun. Nice presentation. Good music.

The difficulty has a way of keeping you on your toes.
Smashing enemies just feels great, it has a sense of intuition being the atack lock to the LMB.

Great Job!

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