Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries


by Jonpul - Competition Entry

Some believe visitors from other worlds came to earth in deep prehistory.
Some believe they abducted and experimented with our earliest ancestors and that ancient rock art records these events.
And some believe these visitors are still here and still experimenting.

(And some believe you shouldn't come up with GameJam ideas while watching Ancient Aliens!)

Use the arrow keys to pilot the spacecraft and abduct primitive earth creatures.
Watch out! They aren't going without a fight.

(Created in GameMaker:Studio)

Downloads and Links


kndx123 says ...
Aug 29, 2016 @ 6:01pm

Well polished game that has its replay value by trying to beat your previous score.

Jonpul says ...
Aug 29, 2016 @ 6:07pm

Just a quick note I wanted to add after watching some people play this.
You need to get he bottom end of your beam on the person or animal you are trying to beam up. I probably could have made that hit zone a little bigger.

Aug 29, 2016 @ 6:34pm

Nice game, I liked that you added a story!

sn0uk says ...
Aug 29, 2016 @ 7:06pm

It's a really good game and I like the "replayability", I found the spaceship sprite funny

AWOL says ...
Aug 29, 2016 @ 7:40pm

Pretty good. I liked the graphics.

blinry says ...
Aug 29, 2016 @ 8:10pm

Nice concept and story! After we had grasped the mechanics of beaming, it was rather simple to play. We had a funny moment: When beaming up the last person, we cheered that we beat the game, but then the next iteration started and the whole civilization came back :-P The story screens were a bit wall-of-text like, maybe some graphics would help there. We didn't really like the repetitive soundtrack.

tonynogo says ...
Aug 29, 2016 @ 8:44pm

Good job!

johnbjuice says ...
Aug 29, 2016 @ 11:33pm


Very fun concept and story, had a lot of fun! Love the ending too.

Would have liked different font choices for the text that wasn't the title - felt a bit out of place. Definitely a graphical version of the story would have been better as well.

I feel like the only gameplay problem for me was that the optimal strategy was to focus on dodging, since there was no way to recover shields and the primitive people were surprisingly accurate with their rocks and spears! So I ended up getting a bit annoyed at how much dodging I was doing, since dodging doesn't really make you any progress of get any points. This could be remedied in many ways - perhaps shields regenerating, making the player have a time limit, or making the primitive people less accurate...I'm sure you could come up with more ideas as well!

Overall, a very solid LD game! Bet nobody can beat my high score!

tedajax says ...
Aug 29, 2016 @ 11:46pm

I like the general idea of the core mechanic but I feel like the player needs something to mitigate damage they take as they beam a player up. You basically just have to sit there and take whatever damage the dudes shoot up at you. Also I didn't like how you had to line up the bottom of the beam with the characters. It might have been a bit more clear if the bottom of the beam was a circle and the characters had circular shadow blobs under them. Anyway the idea is goofy and fun and I enjoyed it overall. Good job!

Senor Salty says ...
Aug 30, 2016 @ 12:14am

A very cute,little game. Only issue is that the range of the tractor beam should be extended,in order for the player to have a better chance of dodging the small projectiles.Giving the projectiles gravity would be a welcome edition as well.

gonutz says ...
Aug 30, 2016 @ 7:37pm

Your graphics look cute, unfortunately I cannot run your 64 bit executable on my 32 bit system.

kingpirux says ...
Aug 30, 2016 @ 8:47pm

simple and fun :D good work!

conradte3 says ...
Sep 1, 2016 @ 3:24am

Nice! Fun, challenging, and replayable. However, I do agree with johnbjuice that it could use some more durability options, one or two more mechanics would really increase the strategy and play time. I enjoyed the challenge though, nice work.

Dietrich Epp says ...
Sep 1, 2016 @ 1:01pm

Fun and nice simple mechanics! It seems like there's not anything you can do to avoid taking damage when beaming someone up. I also couldn't figure out how to quit the game: Esc? Q? Alt+F4? Ended up alt-tabbing out and quitting from the taskbar.

Sep 1, 2016 @ 11:18pm

Oww, a UFO game, that's nice. Shield is good idea, but better to visualize it somehow (may be an semi-opaque sphere around the saucer?)

Good start.

Daniel says ...
Sep 6, 2016 @ 4:24pm

Good simple graphics and concept, the game is very polished so well done :D.
I like the idea but I feel like its a very repetitive concept for people to create games of.
Still well done

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]