Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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MagiTech

by Green_Cafe - Jam Entry

Travel through the dungeon and try to collect all the MagiTech Gems to kill the bigger and more powerful enemies.

Made by: Green_Cafe, crab8012

This is a Ludum Dare game, so very broken. Please tell us any issues that we can fix.

We understand it's not high quality and that there are issues and we plan on fixing everything for you guys! If there are any issues at all, please let us know. One of the main issues that caused many problems was that we could not find a stable enough Repo to take in assets and code with everything else and not break. So we had to get creative with how we combined work. While we were doing that, many items broke and building the game with everything included was very difficult. so little updates to code like a proper death and some other level work was lost. As you can tell, textures for the torches were also lost. We apologise for those issues and will try to fix it as quickly as possible!

We really appreciate all the feedback and everyone who plays it!

Downloads and Links


Comments

rudinskiz says ...
Aug 29, 2016 @ 8:59pm

Where is the itch.io link? The game itself looks good :)

Green_Cafe says ...
Aug 29, 2016 @ 10:19pm

@rudinskiz I don't know why itch.io was refusing download sources but I fixed it.

MrBrenan says ...
Aug 29, 2016 @ 10:51pm

It's a bit buggy ?
I was at -175 HP ^^

Well the enemies are rocksteady and I can't understand how weapons works, but globally it works so, great job :)

austintradr says ...
Aug 29, 2016 @ 10:56pm

It is very broken, but I know you guys are already aware of that! A cool experience I had from it was walking into a room and being swarmed by the enemies who proceeded to murder me.

I think one of the highest priority things to implement at the moment is an explanation for the combat system because I was not able to figure it out.

-A

UnknownEvil says ...
Aug 29, 2016 @ 10:59pm

Looks really cool.

Senor Salty says ...
Aug 29, 2016 @ 11:08pm

Alright,proper tutorials serves any game very well,but I cant tell how to attack,much less do anything with buttons other than WASD. Also,the health is very broken,as nothing happens when you get under 0 health. The number one thing I would recommend is to work on the essential mechanics before adding supplementary ones. For example:Different attack types = supplementary mechanic. Working health system = essential one.

Vaiaphraim says ...
Aug 29, 2016 @ 11:14pm

I think there should be a bit more information about the controls. I mean it's cool that you can switch the color of your glowing energy, and I can see that it drains mana, upon using it... but it's not really effective against the blue enemies (maybe I used the wrong color?)

Yeah, you can't die in the game, which probably should be fixed at some point.

Running and jumping works, so, you got a running core of the game, I guess ;)

Green_Cafe says ...
Aug 30, 2016 @ 12:13am

One of the main issues that caused many problems was that we could not find a stable enough Repo to take in assets and code with everything else and not break. So we had to get creative with how we combined work. While we were doing that, many items broke and building the game with everything included was very difficult. so little updates to code like a proper death and some other level work was lost. As you can tell, textures for the torches were also lost. We apologize for those issues and will try to fix it as quickly as possible!

AWOL says ...
Aug 30, 2016 @ 1:17am

Well you obviously have some work to do here. A good start though. What was the Ancient Technology aspect here? I didn't get that..

crab8012 says ...
Aug 30, 2016 @ 1:58am

The ancient technology aspect is that you are learning the ways of an ancient civilization's magicians

crab8012 says ...
Aug 30, 2016 @ 1:59am

... Who were actually using an advanced form of matter called MagiTech Crystals

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