Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Odd_Mutant

by Odd_Mutant - Jam Entry

My entry for my very first Ludum Dare (Ludum Dare 36, Ancient Technology Theme.) Abaclickus! Is one part edutainment about the Abacus and one part clicker. Solve increasingly bigger and more complicated math problems while earning money to hiring others to work on Abacuses along side you, or buying cheat tokens to reveal answers to problems that are stumping you, or simply just invest it into earning bigger rewards for solving problems! So dust off your clicker finger, ready your *glances at wikipedia* ...Intraparietal sulcus... And crunch some numbers!

Learn how to use a Abacus here: http://www.wikihow.com/Use-an-Abacus

___________________________________________________________________

Tips:

9 on the Numpad will activate Fullscreen.
6 on the Numpad will activate Windowed
3 on the Numpad will activate Fullscreen on a integer scale (for all those like me who are using 1440p/720p resolutions.)
You can activate cheats and break the game over your knee if you want. I won't tell you exactly, but you need to hit several keys in order to activate (and you'll see a sign that it worked.) The keys are the remnants of a word whose vowels have been removed, and that word is related (if not obvious.)

___________________________________________________________________

~ Why did I made this game ? ~

I was really wanting to participate in a Ludum Dare game jam. And well, to be honest... I hated the theme they landed on for 36. "Ancient Technology."It felt like a very "aesthetic" heavy theme instead of a theme that impacted gameplay, and I'm just not really into the cliches of Ancient Greece or Egypt or the stone age or whatever.

But while discussing this theme with other people I got pointed to the Abacus, a ancient device used for calculating numbers before the numeral system was adopted. I thought about how it for a while, and eventually decided that even though I didn't have an solid idea with how to use it (initially I thought about a cyberpunk game where you use one to hack but that seemed contradictory to the theme, and I didn't have enough time to do something as narrative heavy as my idea for that asked for), I wanted to program a digital abacus regardless. After a day of working on it, I got it functioning.

Afterwards I asked some people if they had any ideas on what to do with a Abacus. And someone, I'm assuming sarcastically, said "clicker". But the more I thought about it, the more I liked the idea.

~Will you update the game?~

Maybe? Probably? There are some easy changes I can make. And a friend showed me a few things that opened up the potential of the game being more than it is right now. But this isn't something that's setting my pants ablaze in excitement.

Downloads and Links


Comments

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]