Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Knocker-Upper

by Neonable - Competition Entry

​Britain, August 1924
Alarm clocks are not yet available in Britain​'s industrial neighbourhoods.

Your job as a Knocker-Upper - or if you prefer, human alarm clock - is to wake up industrial workers to prevent them from arriving late at the factory.

CONTROLS:
Using your mouse, shoot peas at workers' windows using your pea shooter.

Left click: Shoot peas
Right click: Speed up cart
Scroll wheel: Zoom

Made in 48 hours for Ludum Dare 36
By Neonable (http://www.neonable.com)

Downloads and Links


Comments

Marta Viader says ...
Aug 29, 2016 @ 6:13pm

I love the concept and the graphic style!

skreeb says ...
Aug 30, 2016 @ 5:43am

Interesting graphics and polished menus! Made me wonder about British history.
I wish there were a lose condition though. That would have captivated me longer, I think.

Ghust1995 says ...
Aug 30, 2016 @ 6:41am

Funny concept and nice aesthetics =) The Shininess could be a little lower though.

8Keys Studios says ...
Aug 30, 2016 @ 6:44am

Well, I learned something about myself today - I'd be fired from that job immediately. The visual and sound design were both aces - particularly, the cymbal crashes were very satisfying - and it's avery original concept for a game. As the commenter above mentioned, a lose condition would add something to the game. Alternatively, maybe a local scoreboard? That way, you might be encourage to replay to beat your previous best.

95jonpet says ...
Aug 30, 2016 @ 6:51am

The graphics are polished and shining, but the game feels to repetitive after a while, and the levels are essentially the same. Could probably use some more variation.

joemid says ...
Aug 30, 2016 @ 7:02am

Great package- starting with the cymbal hit on the exit key. Had me jamming on that for a while, just to pay along. Played this on Web, had issues with the controls when not in fullscreen, tried to go fullscreen, and it crashed. I'll try Mac next!

Diptoman says ...
Aug 30, 2016 @ 7:12am

Haha this is incredibly well done and unique! Very cool art style and gameplay. One thing is that since you can basically machinegun your way in the game and you don't really get punished for it, there's a lack of challenge. But otherwise very unique entry!

Nichii says ...
Aug 30, 2016 @ 7:35am

The art style is amazing, the only issue ive encountered is that if you spam the menu buttons, things will go wonky. Good job

joemid says ...
Aug 30, 2016 @ 7:36am

Okay, that's more like it- totally different experience for me on download. Real slick feel, love that you can turn around- didn't realize this for some reason on the web small screen vers. Great job!

hawkinslance says ...
Aug 30, 2016 @ 7:36am

I crashed a few times once when hitting the main menu button and another when hitting the conclusion button. It has very nice art. Gameplay gets repetitive fast.

SMASH BASH says ...
Aug 30, 2016 @ 7:48am

Liked the music and the bloom effect, that makes simple level so pretty. "Woken up" counter on the cart is awesome. Crashed on web-gl in the end though.

psilon says ...
Aug 30, 2016 @ 8:31am

Great graphics style, fantastic menu. Gameplay is literally on rail shooter, at later level it's very hard. Great theme usage.

Chryse says ...
Aug 30, 2016 @ 8:37am

Awesome job!
The atmosphere of the game is immediately shoved on your face when it starts (that's a good thing).
The music and art style really works.

You could add some more audio response if you wake someone up or you could even anger them if you shoot at their window too much.

It's unique and fun, would definitely love see it being polished. Great work!

ccegeadamcc says ...
Aug 30, 2016 @ 8:39am

I like grapchics, and sounds are funny :D Great work

Alkrimil says ...
Aug 30, 2016 @ 9:44am

Awesome!! Great sound work, love it when they hit the windows. Short and simple, but great! Keep it up!

CMangas says ...
Aug 30, 2016 @ 10:12am

Really Amazing Graphics, Music, and atmosphere in general!
The gameplay is simple, but it gets hard quickly.

Minor technical issue that I found: the mouse gets completely off if you go out of the game when using the web player.

Hammers says ...
Aug 30, 2016 @ 12:40pm

Haha great original idea. I love the theme and the art style.

As others have said it can get a bit repetitive so maybe some variation as to what's in the windows. Also you should maybe get punished a bit for spamming your shooter, either by losing points for hitting the wrong thing, or maybe by having a limited supply of ammo.

xclementx says ...
Aug 30, 2016 @ 1:30pm

Great game ! Music is really nice and the game is beautiful. Nice concept by the way :)

The zoom didn't work with me :/

DifferentName says ...
Aug 30, 2016 @ 3:08pm

I love how the theme and visuals fit with the music, and the symbols for sound effects.

Amine Tcherak says ...
Aug 30, 2016 @ 4:40pm

Realy cool game good job

Findor says ...
Aug 30, 2016 @ 5:17pm

Wow, really good game. One of the best at LD36. Everything - music, idea, mechanics, graphics is well made. Good job!

Ixeno says ...
Aug 30, 2016 @ 10:09pm

A fantastic game! Hard to believe it's your first Jam! Amazingly simple and fun, and right on "Ancient Technology" with his theme and genre of "Rail Shooter"! Great Job!(:

olkeencole says ...
Aug 31, 2016 @ 12:04am

Lot everyone else is saying, amazing art. Really goes together nice with the game play. Really shows how you can liven up a simple genre with a bit of imagination.

One thing that would be cool is if you get money for everyday on the job (subtracting out the peas used and employees missed) and then get cool upgrades and addons. Excellent work!!Super jealous!

kath_pirate says ...
Aug 31, 2016 @ 2:39am

Simple game, simple fun :) I loved the 3D graphics and the originality of the game. Not only are we teased about that unusual and unheard-of job, but we also get a virtual glimpse of it. I agree though that there should be a lose condition and a way to counter the automatic-weapon-style shooting. Nevertheless, for a first 48h challenge, this is pretty amazing !!

ratly says ...
Aug 31, 2016 @ 3:35am

Really fun and unique concept! I don't think I'd fare very well as a knocker-upper, though. You did a great job making it so polished and aesthetically pleasing, the atmosphere was great.

ocarson says ...
Aug 31, 2016 @ 1:08pm

Very cohesive, impressive for a compo game too! Ahh I remember the days well, you'd be asleep at 5am from a hard day down the mines, then up again at 5:30am for another hard day thanks to the *ahem* knocker upper.
Feels a little like Paperboy in the way you're doing a job that is rated daily. I liked this! well done!

akai_0okami says ...
Sep 1, 2016 @ 12:18am

Cool concept, the graphics and audio were really good. Gameplay was great and controls were easy.
Very fun to start off with but got repetitive fairly quickly.

Ryusui says ...
Sep 1, 2016 @ 9:50pm

Love the atmosphere and the level of polish. If I could name two gripes, it's that it's not clear how many hits it takes to wake up a target (it seems to be slightly random?), and each level ends immediately after reaching the end of the road - a second or two extra to hit any targets I might have just passed would have been appreciated.

Garfeild says ...
Sep 3, 2016 @ 12:40pm

Nice and simple idea, implementation is also well made.
At first it was hard to see the result, did I woke him up or not due to way it's shown - only symbol change, maybe some additional effect would help to indicate it better. Also on first levels I thought that one shot would work but it seems you need to shoot couple of times or maybe it was my bad aim, so not sure about it.

My only suggestion is to make clear indication of actions in the game it'll make it easier to see results of your actions.

Good job!

lightsoda says ...
Sep 8, 2016 @ 11:36am

This is not what I expected from something with the name "Knocker upper"...

I'm all for that deco'ish trapping, bummer the buildings were so square. Solid presentation, it's just, kinda boring to play.

gonutz says ...
Sep 10, 2016 @ 11:31am

Trying to run your game on Linux gives me:

./Knocker-Upper.x86: error while loading shared libraries: libXcursor.so.1: cannot open shared object file: No such file or directory

I have libxcursor and libxcursor-dev installed.

gonutz says ...
Sep 10, 2016 @ 11:50am

After googling the problem and installing some i386 libraries, I got the game to run. Some of the other entries have the same problem, which is no excuse. If you make a game, you should aim for maximum compatibility.

Starting your game I noticed that the menu buttons' click areas were above the graphics, meaning I had to click above the buttons to click them.

The game feels a little empty, there is not much to it and it provides no challenge. It feels to me like there is no incentive to doing what you do. You have infinite ammo for your knocking gun (by the way - why not knocking with your fist?) and in the end it seems to not matter how many people you woke up.

The graphics were OK, though the Zs and musical notes are not directly recognizable. You don't know when you woke someone up instantly, maybe a different color for the notes would have been helpful.

There is not sound (at least for me) which is pretty bad, a knocking sound when you wake somebody up would have been the perfect feedback for you to know that you can aim for another window.

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