Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Boss Fight Story

by AlexanderMerk - Jam Entry

Try to beat monster!
You have to gather all parts of the ballista on the level then piece it together and hit this monster 3 times.

2d platformer

Controls:

A, D, Space - movement
E - use
Left shift - charge
Left Mouse Button - ballista shoot

"Boss fight story"
special for Ludum Dare 36
Deim-05 - graphics developer
Alexander Merk - programmer

If you have some lags in web verison, try windows.

Downloads and Links


Comments

Xero560 says ...
Aug 30, 2016 @ 2:18am

RRRRRRRRRRRRRR THOSE SPIKES.

xoqdibpox says ...
Aug 30, 2016 @ 9:31pm

Incredible hardcore game with originaly gameplay! SHUT UP AND TAKE MY MONEY!

Aug 31, 2016 @ 10:01pm

Pretty hardcore, this is sure.

Pretty frustrating at the beginning until you understand how the things works. The backtrack strategy is catchy, but it needs to many linear steps to defeat it. Maybe alternate paths might help to diversify the gameplay.

cubotrox_toni says ...
Sep 1, 2016 @ 1:08pm

Original and interesting concept. Very hard for beginners

Kernel Panic says ...
Sep 1, 2016 @ 3:02pm

Difficult, especially in the beginning of the game. Getting hang of getting around the different enemies was a great part of the game.
The monster was especially neat. He did things that surprised me, even once I thought I recognized all of his attacks. Even though in retrospect it isn't too hard to walk past him, every time I do it's extremely thrilling, as in most 2D platformers I don't get to walk directly in front of an enemy and live.
Very original!

A0rx says ...
Sep 1, 2016 @ 3:51pm

https://monosnap.com/file/F7cNPZVrmXGGkx5zFZCJM4wdAwwEQS
4th attemp, to easy=/

motasashy says ...
Sep 2, 2016 @ 12:14am

Hardcore game, the spikes were really frustating :'( .I could only shoot him once hehe

AnaGF says ...
Sep 3, 2016 @ 12:52am

Really hard, those spikes are frustrating, sometimes they killed me without them touching me. On the other hand, I think the idea of having to get the parts for the purpose of building a ballista is good, the monster's movements are pretty neat. I also loved the monster's sprite. I see potential here :)

AlexanderMerk says ...
Sep 3, 2016 @ 10:18am

@AnaGF Thank your, we will try to fix that spikes :)
@motasashy Thank's for your comment ;)
@KernelPanic Thank you, i think we will add easy difficult :)
@cubotrox_toni Thank's for your comment)
@LittleDoomDevs Thank's for yoru advice, we will think about alternate paths. :)
@xoqdibpox Thanks for your comment)
@Xero560 Yeah, those spikes :) Thank's for comment)

AlexanderMerk says ...
Sep 3, 2016 @ 10:19am

@A0rx unbelievable, you are first man in the whole world, who can do it!

Hero7785 says ...
Sep 3, 2016 @ 3:19pm

This is pretty hard, I couldn't do anything

tonynogo says ...
Sep 3, 2016 @ 7:35pm

Nice work!
It's hard for me but congratulations!

Frump says ...
Sep 3, 2016 @ 9:29pm

I didn't realize the ballista was transparent. I thought it was there and I could use it, but I realized I was supposed to build it. The player's movement speed and jumping was a bit awkward which made the tight jumps difficult. The player's hitbox also seemed a bit large and I got hit by the spikes questionably a few times.

Good effort, I'd like to see what it looks like when you complete it.

local minimum says ...
Sep 4, 2016 @ 7:46pm

I tried it a couple of times and most cases died from falling. At least that is what I think happened. I really don't know why, but the fall height death setting kept surprising me. It felt wrong. There was something with jumping too, a bit of combination of feeling sluggish and not having any/enough grace period after actually leaving platforms. Hard games can be really fun (though I'm extremely demanding when games are hard), but the harder they come the more critical it is that everything with controls and level design is absolutely right else it just feels like it's the game that is doing it wrong, and hence not me, the player making the mistakes. Sorry that came out a bit harsh, I simply mean to say that it would have help the game if the platforms and jumps had been made forgiving rather than needing precision as the game is right now. Then I would probably have enjoyed jumping around collecting the pieces and firing the weapon.

NightShadow0 says ...
Sep 5, 2016 @ 6:39pm

Couldn't figure out where to go after the falling bridge, my character kept dying even if i didn't land on spikes, and having to do all that platforming again is really harsh. I like the graphics though, they're very charming.

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