Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Arch Journey

by skorpyo - Jam Entry

Welcome To Arch Journey! This is Our first Ludum Dare and we've surely taken the wrong path. It's sad, but we couldn't achieve what we have planned. You can see about 5% of total game.

Controls:
a + d - moving
w - jump
space - use doors (background doors when they are open)
You can cut the rope with sowrd to unlock new paths

Arch Journey is a game about 3 archeologists who went to a new unusual archeological site. When they arrived an earthquake happened. They fell down into an ancient catacomb. But only one survived. Chose your hero and help him escape this place and return home. You can chose between 3 tools (sword, hammer and bow) representing each of archeologists. Depending on this choice you'll have different paths of progressing through the game. In this game you'll have to solve puzzles, defend yourself from the ancients, find ancient spheres to improve your tool and finaly escape. Here is where your journey begins.

And to the sad part.. What did we implement.
One level, one hero (with sword), a couple of easy puzzles, one ancient sphere to improve your sword mastery, a couple of dummy enemies (no AI, sorry guys =( ). At least we got a solid dungeon atmosphere. It's a bit more of a prototype than actual game, but it's still was a lot of fun. We hope you'll enjoy our game. Leave feedback and have a nice day! GL.

P.S. I haven't tried the web version myself (didn't have enought time). Unix version either. Windows version is working.

Downloads and Links


Comments

steph88 says ...
Aug 30, 2016 @ 7:53am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)

Rudenko says ...
Aug 30, 2016 @ 12:31pm

Good work, its nice to see devs from Moldova. Keep do LD! :)

skorpyo says ...
Aug 30, 2016 @ 1:16pm

@Rudenko Thank you :) I'll check your game too when i come home.

skorpyo says ...
Aug 30, 2016 @ 1:18pm

@steph88 Thank you. Sure, i'll upload when i come home. GL with the video.

kingpirux says ...
Aug 30, 2016 @ 2:42pm

lol nice and simple! i dont know why but all the char graphs became weird light rectangles xD but the game works fine!

skorpyo says ...
Aug 30, 2016 @ 2:50pm

@kingpirux Was that in a web version? I haven't ever built a web version in unity. So i don't know how to do that correctly. Windows and Unix versions work fine. And Thanks for the feedback!

kingpirux says ...
Aug 30, 2016 @ 4:33pm

i think it was because of some webgl problem, but as i said, you can still play the game. I tryed in chrome and worked fine, so maybe is a firefox thing.

skorpyo says ...
Aug 30, 2016 @ 5:12pm

@kingpirux Probably. Thanks for the info.

skorpyo says ...
Aug 30, 2016 @ 5:51pm

@steph88 http://www.indiexpo.net/ru/games/arch-journey

tonynogo says ...
Aug 30, 2016 @ 7:55pm

Works fine for me.
I finished it. It was cool!
Congratulation!

skorpyo says ...
Aug 30, 2016 @ 7:59pm

@tonynogo Thanks man! Appreciated =)

Piotrek says ...
Aug 30, 2016 @ 8:12pm

Nice game.
But in some places checkpoints would be useful.

skorpyo says ...
Aug 30, 2016 @ 8:17pm

@Piotrek I agree with you. But we bit off more than we can chew. Typical for newcomers xD And Thanks for the feedback. Appreciated.

AODQ says ...
Aug 30, 2016 @ 9:03pm

needs a jump sound effect, kind of breaks the immersion when i can jump and move w/o sound fx. I love how you can just kill the starting people even though they're just minding their own business and won't even bother to retaliate or flee when you attack them. I'm just casually walking down, and killing innocent people along the way. This makes getting better attacks kind of useless though.

I loved the simple, and somewhat confusing art style, but the position of say doors and so forth need to be adjusted. The walk animation is fluid and communicates a sort of 'swagger' well, the syncing with the walk is nice.

Lonely Vertex says ...
Aug 31, 2016 @ 12:08pm

I played the web version and the caracters were just rectangles. I felt sorry for the defenseless enemies I was killing.

Anyway nice game for your first try. I liked the graphics style with the light around the character and darkness around.

Sep 1, 2016 @ 12:48am

The game is pretty intuitive to play. nice job on your first game!

dim lighting and ominous foot steps really fit the mood, although the walk sound cutting off when you stop walking / lack of jump sound was kind of jarring

this is a relatively short bit of game, but checkpoints would be nice. i kept dying on the part where you have to jump down and backtrack, cause I couldn't see the platforms under me, but I could see the ones above, so that could be a point to consider.

The puzzles are pretty easy, but I'm not say that's a bad thing, as there are some ludum dare games that are Waaaayyy too hard. Feel free to make it harder! Puzzles were also straightforward and not very confusing :). Good attention to detail. I kind of want to say throw in some false leads on later levels, but that depends on how you want your game to feel/play

gonutz says ...
Sep 10, 2016 @ 10:22am

I wanted to run your game on Linux but the archive is broken.

HeliosStudio says ...
Sep 15, 2016 @ 10:37pm

Really like the mood and ambient on the game.
Puzzles were simple and nice, they could use some difficulty but we all now that there's never enough time to actually balance things here after they're done heheh.

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