Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Pharaoh's Diamond

by Lojchin - Competition Entry

This game is about treasure-hunter, which explores Pharaoh's Tomb.
Get to the Ancient Diamond, avoid Monsters, solve classic Sokoban puzzles.


Made using:
Game Maker Studio, BFXR.

Controls: Arrows to Move. R to restart.

Downloads and Links


Comments

FaeLD says ...
Aug 29, 2016 @ 8:57am

That was cute! Gets hard at times

lonesurvivor says ...
Aug 29, 2016 @ 9:09am

Nice little sokoban clone. What I find a bit weird, is that you have so many keys in the levels while you need only a few.

The graphics could need some improvement, also the movement feels to slow. Oh yeah, and I got stuck on a boulder while moving it towards an enemy.

svyatozar says ...
Aug 29, 2016 @ 8:17pm

It works in Wine on Linux! Way to go!

Xakkar says ...
Aug 30, 2016 @ 11:03am

Cool game =)

Kitkom says ...
Aug 30, 2016 @ 11:27am

Cute art, Cute game.
And the design of levels is ....... well relaxing
nice work

Amine Tcherak says ...
Aug 30, 2016 @ 11:30am

Very Nice i love your Game Good Works )=

MewSoul says ...
Aug 30, 2016 @ 11:50am

Nice way to go for a Sokoban game! As lonesurvivor said sometimes they're more keys than needed, maybe just trying to fit what's necessary would be nice. :)

I also got the glitch where I've been stuck in the rock, it happened when I was pushing it and that it collides with a monster.

yotam180 says ...
Aug 30, 2016 @ 12:00pm

Cute game! The style of the gameplay reminds me a little of the Scratch gaming engine. It's simple but it works. The game (at least in the 3-4 first levels) is easy and fun to play (didn't go any further than this). Cute game, Cute art, sound effects are a little annoying - could do better ;) But overall of the game is good!
I had fun playing this!

lordvorath says ...
Aug 30, 2016 @ 12:21pm

Very nice! Starts simple and gets quite difficult.
Some funky collisions sometimes but other than that it's quite good!

Aug 30, 2016 @ 1:16pm

Interesting puzzle game, but too easy on first levels, and then there is one a little too hard (the one with enemies on all lines and columns).

simple_blue says ...
Aug 30, 2016 @ 11:43pm

Cool game. Keep up the good work. I would say to fix the Title on the game to actually be the game name, as well as the You Die screen, and possibly change the text to: "You died!".

Diptoman says ...
Aug 30, 2016 @ 11:54pm

Nice use of Sokoban puzzling. The graphics could use some touching up, but the puzzles were pretty good. I would say this game would benefit from a faster grid movement speed - at this moment it kind of "lags" after key input. Good work overall!

Kazik_210 says ...
Aug 31, 2016 @ 9:04am

This game not as easy as i thought on the beginning, good job!

Rakart says ...
Aug 31, 2016 @ 11:43am

I gave up on the level where the ennemies are all aligned (in a corner), I can't figure out how to win it. I tried starting with the slow one and progressing door by door from the end but at a moment even going as fast as it is humanly possible I still die.

The graphics could be a little bit less rough too.
Congratulations on your entry, keep up the good work.

Sep 5, 2016 @ 3:22pm

Cool take on sokoban. Puzzles are fun, although there should be no more keys than necessary. Movement was also a little slow.

But use of enemies to add a real time aspect to this type of puzzle is really cool.

Good work.

Erkberg says ...
Sep 12, 2016 @ 9:27pm

A nice little puzzle game, there were two things that really puzzled me though: One was that it was always very, very easy to get to the exit until a certain stage where I did not know how to win (the one with all the enmies lines up behind locks).
Graphics are obviously pretty simple, but I like seeing something like this way more than the thousandth game with geometric shapes :)
Good job overall!

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