Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Fiery Sword

by Kazik_210 - Jam Entry

Find the fiery sword!


Key Arrows: Move
A: Attack
D: Dash/Read Sings/Talk
E: Pick weapon
R: Restart

Downloads and Links


ryst says ...
Aug 30, 2016 @ 4:44pm

Fun Game. I like the stamina feature, so I have to use my attacks more thoughtfully. I do wish I didn't have to start all the way over when I died.

Rakart says ...
Aug 30, 2016 @ 5:09pm

I gave up after dying in the Fiery Temple.
The game is really punishing with his death mecanics. Dying means I have to restart. Wich is pretty hardcore :(.

The stamina ressource is a pretty good idea, I really liked it. The games controls well but the enemies are a bit similiar in their mechanics.

Good game overall :).

Sanart says ...
Aug 30, 2016 @ 5:50pm

It was fun. The dash was consuming too much stamina for something you use only to walk faster though. I got instakilled at the fire temple too. Nice game !

Anudin says ...
Aug 31, 2016 @ 8:28am

Simple, well known gameplay. Moving around and fighting feels solid but it could do with one or two attack possiblities more to get something like a tactic sense. But there is one thing that made me quit the game: when monsters attack you from above and you fight back they stay at their position instead of flying away. This killed me two times.

Lojchin says ...
Aug 31, 2016 @ 11:04am

Very good game!

Aug 31, 2016 @ 4:48pm

Fun and cute little game =)

Kazik_210 says ...
Aug 31, 2016 @ 5:40pm

Thanks for all your feedback!

AODQ says ...
Aug 31, 2016 @ 7:18pm

needs sound effects direly. A bar for health would have been very nice as well. Along with some wall textures. The dash and attack animations are beautiful. Maybe holding the dash key down would allow you to run faster, so there's a dash for combat and sprint for long-distance travel. The signs were cool as well. It seems also when i get killed by a skeleton (or possible just the room I'm in), I don't go back to the menu screen. The game in general requires you to find what the most optimized course of action is if you plan on beating it in a timely fashion, which I enjoy.

qikcik says ...
Sep 1, 2016 @ 5:21am

It was fun. I like your game :D

Dietrich Epp says ...
Sep 1, 2016 @ 12:56pm

Love the animation. I think this game could benefit from a bit of tweaking to things like character speed and how stamina works, and it would make a huge difference to have even just one or two sound effects. Accidentally pressed R the first time through because I forgot what it did. Nice game!

Bobsleigh says ...
Sep 1, 2016 @ 1:22pm

I think sound effects would add a lot to the game. Some knockback when you get hit too, it was hard to tell, especially with the slimes. I liked the battles and the leveling very much. The slime boss was cool too. I found the stamina limited the action more than it added strategy to the game, so maybe if it came back faster out of combat it would be a better balance. I couldnt get health from enemies inside the fire temple, I don't know if that's intended or just bad luck from my part. It made it very difficult to complete, and after 4 attempt I gave up. The death = restart mechanic made it quite punishing, especially in a game where there's a bit of grinding. Overall very entertaining game!

n42k says ...
Sep 2, 2016 @ 11:07am

Could not play as it does not run on Linux.

Kazik_210 says ...
Sep 2, 2016 @ 11:26am

Unfortunately, only works on Windows :<

komilll says ...
Sep 2, 2016 @ 7:02pm

Don't get me wrong, but it's just another top-down sword swinger. It lacks of tactic, more options and interesting enemies. Of course there is dash but it consumes too much energy and have no battle meaning. It's good option for faster walking but has no value in fight. The basic mechanic is just too poor and boring because you can't come with any tactic when swinging sword with just one button in the same way.

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