Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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SOITES (Unfinished)

by mathiasj - Jam Entry

You have to defeat the alien race SOITES with only your sword and magic abilities. Sneak your way around them or kill them - the choice is yours.

That's what the description would have looked like if I had finished the game. The game itself was too complex so I could not create the main systems and enough content in the time limit (as well as add sounde effects etc.). That's why what you see in the (way too dark) video ( is all there really is in the game at this point. Also, I concentrated too much on polishing little things which in the end resulted in less content.

However, I'll definitely keep working on the game!

Movement: WASD
Jump: Space
Crouch: C
Attack: Mouse 1
Warp: Press and hold Mouse 2

NOTE: Download it with the download button in the top right of the Google Drive page

Credits: Music: "Epic Orchestra Loop" by joshuaempyre at -

Downloads and Links


steph88 says ...
Aug 30, 2016 @ 7:00am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

mathiasj says ...
Aug 30, 2016 @ 11:05am

I added the game to indiexpo. Please notify me when the video is ready, I'd love to see it!

pogo says ...
Aug 30, 2016 @ 1:13pm

I really like the dishonored demake vibe I'm getting. It's a shame you couldn't fill out the level more before your time was up.

I look forward to seeing more of this!

Kazik_210 says ...
Aug 30, 2016 @ 3:40pm

So far it's the best game i have played here :D Can't wait for something more!

metalhaze says ...
Aug 30, 2016 @ 10:57pm

Very cool idea, like previously stated this gave me a cool dishonored or assassins creed vibe.

The intro with the typing was very well done and i liked the addition of the quote which was a nice touch.

Aesthetically it was a good choice to be at night assassinating really set the mood.

Having no sound was a bit of let down since the intro was so cool, but thats pretty minor.

The insta death upon sight was quite brutal but fun.

Great game, good job!

Casevse says ...
Aug 31, 2016 @ 2:56pm

I like the intro and the atmosphere is good. Thief inspired! Good work! Hope you keep finishing the game.

mvasko2 says ...
Aug 31, 2016 @ 3:41pm

The intro was geniunely epic, even though it's "just text".

I've read the story and clicked on the continue button just as the music culminated into its stunning conclusion... and was greeted by a silent, overly dark and overly small scene with similarly dark (though nicely designed) aliens. I knew all of this of course, since you've said it all yourself, but I still was a tad bit disappointed.

I guess the excellent intro just put the expectations too high. Anyway, to the game itself - the stabbing was fun (let's be honest here, what could possibly go wrong here?), teleporting was a nice touch and the aliens were too sharp-eyed. I mean, anytime an alien sees you, you're instantly done and have to start over. There's a reason stealth games have a cooldown of some sort with a warning indicator.

I know you know all of this, and you were simply pressed by time, but I wanted to say it anyway, because this game has some potential. I would love to play a more complete version of it.

Also, I have to know. Did you simply download the intro track from somewhere or have you composed it yourself? If the former, where from? If the latter, how? The intro music was one of the most pleasant surprises today.

Keep it up!

Aug 31, 2016 @ 4:40pm

The beginning looks promising! Unfortunately couldn't get past the starting corridor, is there more to see...?

Xakkar says ...
Aug 31, 2016 @ 5:01pm

Cool game)

mathiasj says ...
Sep 1, 2016 @ 10:26am

Thanks for the feedback! And yes, you are right - most of the issues you addressed were in the game due to the time constraint.

I somehow forgot to give credit for the music track, but I edited the game page now. I downloaded the track from here:

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