Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Robot Forest

by Thrainsa - Jam Entry

----[ THE GAME ]----
Robot Forest is an action platformer, fight against the old machins and descover all secrets of this forbidden place and find a generator to save your village


----[ STORY]----
The energy shield is running out and someone need to go to the Robot Forest to find a new generator. Techsa the Bot Hunter, and her petbot LD36 are the chosen one to save the village.


----[ TUTORIAL ]----
Use ZQSD or WASD or arrows to move.
Use the mouse to target and click to shoot
After 0.9s bending your bow, you use your energy to create a powerful shot.

Tips 1: Max strength arrow after 1.8s about 10 times the power of the simple one ;)
Tips 2: May be this different arrow can be useful?

Use full screen on the embedded player to seen every things, it's missing 60px otherwise


----[ THE TEAM ]----
Programming : Manu
Design: Prohibé
Music: Kay Lo


----[ TESTED BROWSERS ]----
* Chrome: OK
* Firefox: OK (laggy on the WebGl version)
* Edge: OK (laggy on the WebGl version)
The Canvas version has really better performance but one small issue which is a small black line on the background where this one repeat itself.

Downloads and Links


Comments

steph88 says ...
Aug 30, 2016 @ 6:05am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

GrassWhooper says ...
Aug 31, 2016 @ 10:34am

hey,
really good game. good job mate :)
sound track is good, graphics are Brilliant, movement is smooth, no bugs in programming, everything is timed good.
very good job :)
only complaint is how long the girl takes to fall down on the ground.
besides that, everything was amazing :) .
keep up the good work i'd totally love to see more of you.
also, the main character woah, i think i fell in love :D

although, i must say, it is just more efficient to spam click and shoot arrows instead of powering up and then shooting that one arrow
and nice touch with the secret levels too :)
keep up the good work, would love to see more of all of you.

Aaranos says ...
Aug 31, 2016 @ 5:41pm

I like how well the bow aims and controls. I found that the character is incredibly weak though. I think it took me 10 arrows or more to take down the first robot. That and you die in one hit.

AnaGF says ...
Aug 31, 2016 @ 5:46pm

Cool game, I liked the background story, audio is also really good.

Art is nice, specially for a jam, however it feels as if there are different styles mixed up in one game. Every asset is different from another. I mean: the main character is cartoon, the robots are semirealistic, the background art looks like a high detailed digital painted environment concept art, and the foreground elements look simpler and less detailed than the background (trees, ground, stones). Again, it looks good, but I think that it would be look awesome if it was all the same style or if you are going to combine two different styles, trying to integrate each other.

About the gameplay, it is intuitive and funny. I first tried on Firefox, I couldn't play because it was very laggy as you already guessed. So I later tried it on Edge and it was fine (YEAH, I don't like Edge neither, but it was the first one I clicked on). Sometimes the character didn't respond to the controls but I think it is because of the browser.

Overall you made a nice game, good job guys!

Thrainsa says ...
Aug 31, 2016 @ 6:09pm

Thanks very much for your comments.

I just correct a bug so you can now have all the sound track (we had one for each 3 levels but only the first one was available) and another one that blocked the access of the second secret level. (I remove 2/3 robots to make it easier so people can finished it and see the end. If it's too difficult, you can also ignore the robots and run to the end ^^)

@GrassWhooper After your comment and other from friends I also reduce the time needed for powering up the bow.

@Aaranos Yes I know that. We wanted to and some extra life in the hidden levels but we didn't have the time to do it. And we wanted that user used the powered arrow that can make 10 damages when fully loaded. A simple arrow deal only 1 damage.

@AnaGF I didn't feel that way when we developed the game but after your comment I agreed on the robot part. For the laggy part I really need to look at that for our next jam because I already had lag on our previous LD with phaser.

bentglasstube says ...
Sep 1, 2016 @ 9:08am

Really great music and art. The intro was a bit slow, maybe let the player run and jump around while you reveal the story. The platforming was a bit clunky but a fun game overall.

Sep 1, 2016 @ 9:26am

Really lovely art and music!

There were a few times that I fell down a hole, because I thought I could see a platform down below.

I found it annoying that space and esc both brought up the menu, as I kept accidentally pressing space to jump. Also I didn't read the description properly and kept it small, so the about button covered half the words. I know that was my fault, but maybe just remove it for the intro?

xesenix says ...
Sep 1, 2016 @ 12:24pm

Art is awesome but for such small amount of time. I would suggest to differentiate a little bit background and foreground graphics leaves from trees blend with grass and sometimes you dont see where to jump immediately. Also unskipable exposition is bad thing give players option to jump right into action.

Sep 2, 2016 @ 11:36am

I'm stuck after the first humanoid robot, can someone help me? :D

BTW, the graphics are beautiful, I wish I could do this level of graphics for my games.

Sep 2, 2016 @ 11:58am

I really like the music and the art, the dialogs are not bad either.
Very good work on the player sprite and the background, the game has a great overall aesthetics.

I like how the collected energy items floats to the corner and how the energy swirls in the bar, nice touch.
also, LD36 is a nice name for a robot ;)

On the first pitfall, the branches in the background look like grass so you can't really tell it's a pit! got me there XD
The dead robot has a hit box way above it to walk on, should be easy to fix.
Too bad only some branches get semi-transparent, and some of the energy pickups are invisible until touched? at least there is one like that on the second level.

the sound or visual feedback on getting hurt or hitting enemies are missing, and would really help.
some sound of shooting would be nice too.
The one hit kill seems a bit too much..

Overall this is a great entry! well done!

Thrainsa says ...
Sep 3, 2016 @ 1:56pm

I had a version using CANVAS instead of WebGL after seeing that lots of people had a very slow version.
It was really nothing to change on Phaser (just a parameter really ^^) and it seems to be really quicker on Firefox and Edge.

@A Little Red Panda Esc brought you to pause mode normally and space should have no effects. If you hit Q on pause, then you will be brought to main menu.

@xesenix Yes, I think we will pay more attention next time on the foreground. For the cutscenes, you can skip them using the Esc button.

@Mathieu Muller What do you mean by stuck? You can't move or you don't know where to go? You need to go the most you can on the right to finished the level.

@CyberStarLight I know for the dead robot hit box. But I had some difficulties changing it when I saw that so I choose to ignore it because we had not much time left.
For the branch getting semi-transparent, I didn't find a good way to do that but that was my first idea.

Chaoslab says ...
Sep 3, 2016 @ 8:19pm

Nice yummy visuals, enjoyable music and fun too play.

Took me a moment to realize firing arrows was done with the mouse (expected it to be key bound with the movement).

Well done.

wilsk says ...
Sep 4, 2016 @ 8:47am

Nice looking game and good music. Only minor points were that It wasn't quite clear what could be shot and what couldn't (I shot the first robot about 20 times to no effect) and at times the undergrowth at the bottom of the screen looked like a lower platform, but when I tried to jump down to it I died. Once when the game lost focus when I refocused it wouldn't respond to keyboard input but clicking the mouse still made it fire.

Great job though, a really solid entry, thanks!

Sep 4, 2016 @ 6:10pm

Nice graphics!!! Love the bow sprite and the robotic companion. Getting hit is super easy though, maybe having a health bar? Amazing work! Music is super catchy

Ping78 says ...
Sep 5, 2016 @ 1:06pm

Really nice graphics. Liked that there is hidden levels. Enemy hitboxes could decide to not collide with player when enemy is dead. Player health would be beneficial. Cool music. Well done.

David Cookie says ...
Sep 5, 2016 @ 3:50pm

Ok.. really ambitious game you tried there! As stated above, graphics are really appealing for a jam but lack some consistency. There are too many styles, AnaGF explained it very well. The same could be said for musics too, mostly for the boss theme that could be a FTL track :p It lacks some feedbacks and sounds too to know if we are hit or if we actually do damage to enemies.
But like I said, it's a pretty ambitious entry and it's just some details that need to be fixed in order to be really good! It could become a Horizon Zero Dawn in 2D with your gameplay and background :)

NightShadow0 says ...
Sep 9, 2016 @ 6:52pm

Whoa, the graphics are amazing! Though the style of the main character (strong black outline) feels a bit out of place compared to the rest, and the background is so busy that platforms are hard to tell apart; i'd suggest making the background more blurry, desaturated, and/or darker to avoid that.

The gameplay is solid, though one hit kills feel a bit harsh, a health bar would definitely be appreciated.

Overall i really like the game, love the theme, gorgeous aesthetic. Great work!

Peni6 says ...
Sep 17, 2016 @ 3:23pm

Beautiful artwork, that said it wasn't clear where the level and the background was at times, leading to unfair deaths. My arrows didn't seem to do anything against the robot, and the jump height to the ledges seemed a little off.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]