Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries


by cubotrox_toni - Jam Entry

“Ubuq” is a 2D action video game, at which the music is the main driver for the combat system, similar to Guitar Hero style, and it has few components of Shoot’Em Up and RPG.

The ancient civilization of Ubuq already used advanced technology from 6.000 years ago, and nowadays they evolved until dominate the world. In order to try change that situation, the rebel group Glitch has sent a time traveler to the past. His name is Swap and he uses a timeless music machine, by which he can control the sounds of the future in order to neutralize the ancient technology and so disassemble the Ubuq civilization.

Instructions (xbox gamepad / keyboard):
* Left Stick / Space Bar = Move
* Left Trigger / Space = Prepare Attack
* Buttons A,B,X,Y / Keys 1,2,3,4 = Launch Attack

This games has been developed at Ludum Dare #36 by:
* Jose Barberà (Code) –
* Alfonso Miguel Sánchez (Art) –
* Pablo Martín (Music) –
* Toni Barberà (Design) –

Made with Unity3D

NOTE: the Web version glitches a little. I recommend use the downloadable version

Downloads and Links


steph88 says ...
Aug 30, 2016 @ 8:06am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)

kokiriandco says ...
Aug 30, 2016 @ 2:30pm

Interesting idea.
Keep working on it!

thenanox says ...
Aug 30, 2016 @ 8:47pm

i like the mechanic, is a little bit hard at the beggining but its challenging!

seththefirst says ...
Aug 31, 2016 @ 12:05am

Nice game man...

Metr81 says ...
Aug 31, 2016 @ 12:43am

Great game! Love the concept, it's a nice mix of action/evade and button smashing :D
Really hope to see more work over it :)
'Precharging' 1 or 2 chords the weapon maybe could give it more dynamism.
PD: You can skip this comment as I know it's a rush work in so little time, but to say something 'constructive' (I hope), consider closing the border of the map! And maybe adding some level finished/restart/menu if you clear everything! :D

Gordun says ...
Aug 31, 2016 @ 9:27am

Cool game overall, i can see this becoming easily a full title.

Aug 31, 2016 @ 6:30pm

Game's quite hard, but fun to play. I like the idea of combining movement and rhythm-building the attack a lot. Art and music are very nice too.

yotam180 says ...
Aug 31, 2016 @ 6:45pm

The game is challenging and fun! I love the art style, and the attacking mechanism is very neat! Love the music concept also.

This game can easily become a real game, keep working on it! Nice job!

ianb96 says ...
Aug 31, 2016 @ 6:52pm

Nice game with an innovative mechanic!
It could use some balancing, regenerating health, or different types of attacks with different styles of button sequences.
But still, very impressive!

Aug 31, 2016 @ 6:52pm

Great art, I love the trees especially, character design is cool. I like the music. The gameplay is pretty interesting way to attack but with the number of enemies the game is very hard and feels unfair sometimes, especially because ever hit cancels your attack. I think it's harder to use keyboard than controller. I also don't understand what coins do.

I would recommend each time you successfully press a button the rhythm gets faster, and also maybe make a the margin of error bigger at the beginning of the attack and make it less after you land more attacks.

AlexanderMerk says ...
Aug 31, 2016 @ 7:00pm

Intresting idea, do your have group in social media?)

Aug 31, 2016 @ 7:26pm

Hey! That was a fun game - nice work syncing the sounds / attack / music pretty seamlessly. The art style was nice but I spent too much time concentrating on the buttons to really appreciate it. Fun game though - blood explosions always good.

cubotrox_toni says ...
Aug 31, 2016 @ 7:30pm

Thanks to everyone for comments.
@Digitaldude555, hahaha, coins are the same than real life: they are useless ;)
@AlexanderMerk, what do you mean? We are in and

Aug 31, 2016 @ 7:32pm

Love the art in this game! The glowing details on the rock engravings, the pyramids, the trees!

Aug 31, 2016 @ 7:40pm

Really cool idea. I found the learning curve pretty steep but it was still fun nevertheless!

mato26 says ...
Aug 31, 2016 @ 8:31pm

So basically i killed hundreds of black people with lion masks and i loved it!. The mechanic of Quick time events and that catchy music is amazing :D

AlexanderMerk says ...
Aug 31, 2016 @ 8:42pm

@cubotrox_toni tnks :)

Allthebees says ...
Aug 31, 2016 @ 8:43pm

Really impressed, this feels really polished! Really cool concept, great music, sound and art to back it up too!

ccglp says ...
Aug 31, 2016 @ 9:36pm

I like the concept and the art and music feels good, but the gameplay is hard as hell xD. Also not a fan of the quick time events, but is a very well thought game!

Sep 1, 2016 @ 11:45am

It's a cool idea, and it looks really nice.

But the gameplay is pretty badly thought out; the enemies are shooting at me, rather quickly, but each time I want to shoot at them I have do a quick time event, while trying to move out of the way of the bullets. And it never actually shot, it just made a power up noise :/

cubotrox_toni says ...
Sep 1, 2016 @ 12:37pm

@alittleredpanda thanks for the feedback. You're right. We would like have got more time to polish the gameplay mechanic. The characters and bullets are too big, so it's very hard to avoid them. About the shots, the main character does not shot anything. Each time you match right a button, all enemies inside the effect area are damaged. The longer you match the button string, the more damage is accumulted.

Daniel says ...
Sep 1, 2016 @ 2:13pm

Interesting idea very unique, it was hard at first with the attacking but loved the music and art keep up with it.

Sep 1, 2016 @ 2:48pm

Very nice combination of gameplay mechanics! Pretty much unique experience. Of course it needs some polish and some kind of tutorial, but yeah, it's gamejam, we don't have time for it. Great job!

Bogden says ...
Sep 1, 2016 @ 7:05pm

I really really really like where you're going with this. The mechanic is super interesting, and could totally lend itself well to an RPG type game. You could totally make a full final fantasy or zelda style RPG based around this mechanic, and it would be awesome. Reminds me a lot of Seqeuence or Before the Echo.

Would be really interesting to have some sort of spellbook as well. Could maybe select an ability somehow, and then play the correct musical sequence to activate it. Or maybe you just start playing, where each of the buttons is a note, and different musical sequences create different effects.

Just spitballing, but you guys are onto something really unique and interesting here.

txotxopue says ...
Sep 2, 2016 @ 9:30pm

Loved the attack mechanic and the backgrounds!

Iwa says ...
Sep 3, 2016 @ 2:36pm

The battle system is very interesting.
There is a lack of visual feedback when the player attack.
More sounds and animation could make it really cool. Great job though.

Thrainsa says ...
Sep 3, 2016 @ 2:40pm

I really like the mechanics but it's too hard for the beginning.
I liked also the art and audio.
Well done ;)

Chaoslab says ...
Sep 3, 2016 @ 8:35pm

Good graphics and animation.

Found the attack system a bit confusing but fun over all.

Well done! :-)

indieyp says ...
Sep 4, 2016 @ 9:36am

Great setting, my congratulations !

InfiniteGames says ...
Sep 10, 2016 @ 10:13am

Wow, this have a lot of future. Nice concept.

xesenix says ...
Sep 19, 2016 @ 10:20pm

I have tried to play it on keyboard i managed to move one enemy into tree so he couldn't shoot me and then i had to clik space few times to see some keys that i press to kill that one enemy.
Unfortunately those keys don't appear every time i press space sometimes that appear to imidiatley disappear i suppose they move around but i dont know what and when to press you probably should check more keyboard controls.
Saying that i couldnt go to far so i only saw begging. graphics look good but music is very repetitive i feel like those loop drum series makes that.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]