Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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The Legacy of the Pharao

by BossHunters - Jam Entry

The Pharao Ignatz Lichtbringer was building a huge pyramid before he suddenly died.
His legacy is to finish the pyramid. Unfortunately he wasn't popular.
Back as a mummy he has to enlighten the chambers under the pyramid using sunlight and mirrors.

- Arrow keys to move
- Space for mirrors
- Backspace for level-restart
- Escape for exit

Hey that's our first LD. We hope you'll enjoy playing. Unfortunately we didn't include any sounds (no time).
We would appreciate to get any feedback.

- Collision with character and lightrays on movement.
- Mirror placing on grid

Have fun
Lukas Goclik,
Alex Nieddu.

Downloads and Links


MrBrenan says ...
Aug 29, 2016 @ 10:51pm

The .rar is corrupted :/

Aug 29, 2016 @ 10:57pm

I like the idea of reflecting sunlight, and you have made a great implementation of it. Is it lacking some state implementation, (when you are running out of mirrors for example), or am i missing something?

AWOL says ...
Aug 29, 2016 @ 11:32pm

Well it was defiantly a different concept. It was defiantly ancient technology. I like the use of particles here I didn't see source. How did you make this?

Senor Salty says ...
Aug 30, 2016 @ 12:50am

The puzzles were intriguing,but everything felt a bit finicky,and the mirror placement and rotation was a bit bugged. Good game though!

Diz Three says ...
Aug 30, 2016 @ 11:26am

Puzzles are fun and reflecting sunlight is a great idea, graphics are good, just lacks audio and putting mirror in the perfect spot is quite "annoying".

Still, good job! :)

kingpirux says ...
Aug 30, 2016 @ 2:09pm

its a great and simple idea :D the controls gets a little bugged if played in fullscreen or the sun touchs you, and then you cant move good again xD

PanicTheFirst says ...
Aug 30, 2016 @ 2:11pm

Good concept and usage of the theme. :)
The game could need some polish. Besides that it is a pretty good start for a puzzle game.

Xakkar says ...
Aug 30, 2016 @ 3:17pm

Good game!

DespiteSoft says ...
Aug 30, 2016 @ 3:19pm

I really like the concept: While being quite simple, enough content is generated. It's a shame, that the physics are a little bit buggy (cannot move like before if hit by a ray). The game itself is an all time classic in various games with puzzle content (e.g. various Zelda games, Resident Evil (5), etc. ). Brings up all memories from playing those :-). I like!

@BinaryProvider you can recollect the mirrors with space. Once pressed rotates them, twice pressed and they are all yours again :)

stenol says ...
Aug 30, 2016 @ 3:19pm

Great idea. I love puzzle game. Need some polish, especially for audio but, like PanicTheFirst said, you have a very good start for a puzzle game.

Allthebees says ...
Aug 30, 2016 @ 3:29pm

Really cool idea , agree with DespiteSoft that the movement was a bit buggy but there was some good puzzles!

DiegoCTorguet says ...
Aug 30, 2016 @ 3:39pm

I find your light mechanic original and with potential.
With more polish it can become a good game!

Aug 30, 2016 @ 7:29pm

Intro - very clear what's objective of the game is when you see the light come in, bounce off the mirrors, light up the room, and you see the message that you managed to light up the room, press any key to begin. The back story text was not even necessary for me.
Idea - Nice, clearly relevant for the theme :) Not very original perhaps, but not everything needs to be.
Controls - I feel like the character moves a bit too slowly. I had the feeling of waiting for my character to arrive, rather than just walking somewhere. About placing the mirrors, I managed to send the light diagonally by placing the mirror a bit off. Perhaps a grid system could have helped here? It also seemed (I only noticed on the last level) like I walked much faster to the left faster than to the right? Perhaps that was because the light was coming from the right and it pushed me (I'm thinking Unity colliders or something)?
Levels - They were a bit too big for me, since they were mostly unused space. What's fun about the game is figuring out how to solve the puzzles, not so much walking around the level. The rooms felt quite straight forward, whereas the last one was more interesting. John Romero (who made the levels in the original Doom game) said that he always made the first level after he made all the others, because that's when he was the best, and that's when you need to really guide the player. I think it could have been worth spending more time on investigating what different kinds of challenges could be constructed using the means you have. For example, could a level need to be cleared in multiple steps by repurposing a mirror later? For that there could be a maze that's completely dark until you manage to get the light in there and see what's going on. Once you see the inside of the maze, you can go back and move the first mirror so that it enters the maze in another place, and then you can place an additional mirror or two inside the maze to finish the level. It could also be adding elements like melting ice blocks with the light so that the player can get through to place a mirror on the other side or something like that. Anyway, the last level added a layer of complexity where the light moves through something that the player can't, which was great and a step in the right direction! That could already have been level 2 for me - it's nice when there's a tiny new twist on each level (I'm talking like you had years to make this game, I know!). The extra pots strewn out didn't really do much for me.
Other thoughts - Very nice how the light really lights up the places it enters (I would have loved if that also took part in the puzzles). I imagined the game was in super slow motion, and that zombies move at 2/3 the speed of light!

So yeah, it was a nice little game with a good theme :) Well done!

wheerd says ...
Aug 30, 2016 @ 7:30pm

The mechanic of the game is really cool and has potential. However, the placement of the mirrors is buggy, sometime they will be placed on top of each other. Sometimes, they will reflect the light not in a 90° angle, but some other random angle. I think the third level is not even solvable, I could not find the crystal anywhere.
I think it would be good, if you restricted the placment of the mirrors on some sort of grid. Then some issues with the placment would be solved. Also, maybe you could show where the crystal is at the beginning of a level, so that I don't have to run around and look for it first.
Also, sometimes after you get hit by light I think, the mummy moves slightly into that direction, until you move one of the big urns.
The graphics look really nice. But the torches could use some animations and the walking animation only seems to work, if you move vertically.
Overall, a nice game with a cool mechanic. With some more polish, it has the potential to be a great puzzle game :)

AODQ says ...
Aug 30, 2016 @ 9:21pm

My mummy seems to get drunk, kidn of weird, not sure if intentional, but it happens at near random i believe. The later levels seem unfinished. After awhile, as well, my light seems to start flickering, and walk animation stops working. Not sure how to beat one level b/c i can't find the end gem, too many long hallways that end at a dead end as well.

Horbee says ...
Sep 5, 2016 @ 8:23pm

It was to play! I missed the audio, but the concept was solid. Actually I had a similar idea with electricity at the beginning of LD36 but then I changed my mind. Anyway, great game, maybe a drunken mummy sound effect would be a real punisher :D

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