Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Anechoic Chamber

by TheLaw - Jam Entry

There is a big secret for Lucas to discover. What does an anechoic chamber have to do with it?

My first game ever for Ludum Dare 36.

Special thanks to:
weeman, Kuba - text corrections
Aciek, Grim_Fandang0, Edeter, QwaKÅ‚ak - you know for what ;)

Downloads and Links


Aug 30, 2016 @ 1:53pm

Very interesting idea! It was executed well too. Great job!

Nichii says ...
Aug 30, 2016 @ 3:19pm

No offense but this is a slideshow. Visual novels need more to be good but this is far too little really. I know it's only 3 days but there's little to no options here and there are a bunch of pictures which I assumed you've taken yourself which was a good twist. The sound effects do make it immersive.

randomhuman says ...
Aug 30, 2016 @ 5:37pm

Nice story, but not a lot of interactivity. I would really like to experience an anechoic chamber myself :)

Mordokay says ...
Aug 31, 2016 @ 10:25am

Very good story. Never knew anechoic chambers existed. I would have liked a bit more options so the story could continue further. Still ...I liked it

Aug 31, 2016 @ 4:01pm

My ending was a little dark :<

JK5000 says ...
Sep 3, 2016 @ 8:29am

A very great short story, and a great game for your first LD. Well done.

lamogui says ...
Sep 3, 2016 @ 12:54pm

67,5MB for a powerpoint that would fit in a 15MB pdf... please next time remove all useless/generated files (*.pyo etc) and compress your photos/sounds. we don't all have a high speed internet connection.

g12345 says ...
Sep 7, 2016 @ 11:28am

Very impressive game for a first LD!

Lots of cool pictures, a story and lots of menu options.

For a jam game that is impressive.

Yes, there are places to improve, but you can always do that later. I've seen worse on this LD too, with games with even less(!) choices.

And those pictures... Nice! :)

ohsqueezy says ...
Sep 9, 2016 @ 12:56am

The outdoor photos and sounds do a good job of establishing the setting. The story ends pretty abruptly or at least without much development of the relationship between the player and the sound spirit.

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