Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Isaac's Descent

by eevee - Competition Entry

There is a temple. Cave. Dungeon. You know. Whatever.

At its depths, a hidden treasure of immeasurable value. Isaac, the great newt wizard, wishes to purloin this treasure. But between Isaac and their prize lie all manner of ancient traps, or at least as many as I could cobble together in 48 hours.

Can Isaac make it through these dangerous chambers? I sure hope so! I playtested at least, like, once.

Made on the PICO-8, though with a little vim usage early on. Enjoy!

Downloads and Links


Comments

BluShine says ...
Aug 29, 2016 @ 2:58am

Neat puzzle mechanics. Was having fun until I got stuck :O

Here's a screenshot of the issue: http://i.imgur.com/TTtOngB.png

eevee says ...
Aug 29, 2016 @ 3:17am

Whoops, missed that one, sorry! You can reset the room from the menu, by pressing Enter.

PotatoIng_ says ...
Aug 29, 2016 @ 6:42am

"Can Isaac make it through these dangerous chambers? I sure hope so! I playtested at least, like, once." - made me chuckle:D.

The level in 3rd screen was hard to find! I spend a while just killing myself at the end:D.

Overall , the controlls feel good, the music nice to hear in the backgorund and there are some very cool gameplay mechanics! I really like it!

tomer_cool says ...
Aug 29, 2016 @ 10:24am

I really love the game it's nice that you can make checkpoints, the levels are fun but the symbols for X and Z are a bit confusing. Overall a really nice game.

adrian09_01 says ...
Aug 29, 2016 @ 11:10am

Really nice puzzle game!

headchant says ...
Aug 29, 2016 @ 2:48pm

Awesome idea. After 'getting' the solution of a puzzle here there is always the execution part...where I fail miserably. Very interesting levels and I like the flying mechanic.

Aug 29, 2016 @ 9:54pm

Cool! Yeah, nice game mechanic and implementation of the Pico-8's limited interface options (i.e. arrows and two buttons).

The puzzle-platforming got a bit tough for me, but I'm a chump at this stuff anyway.

acotis says ...
Aug 30, 2016 @ 12:47am

Nice! The game has a consistent feel to it: the graphics, audio, and simple controls work really well together. The mechanic was clever, and the puzzles were hard enough that I had to think on each of the later ones, but easy enough that I could solve them all. I only wish that the book mechanic was explicitly explained, as I had to spend some minutes figuring out that I could switch to "use-the-book mode" with the up-arrow.

johnbjuice says ...
Aug 30, 2016 @ 2:05am

Such a great puzzle game! The two mechanics really compliment each other well, I honestly found myself wanting more levels at the end!

Cute lil pixel art, great sounds, good controls - can't really think of any negative feedback to be quite honest! You should definitely make this into something bigger outside of Pico-8!

Austinat says ...
Aug 30, 2016 @ 2:32am

I played the game for a while, great job teaching the player as they go! I enjoyed it.

Ryusui says ...
Aug 30, 2016 @ 7:11am

Beautifully put together, and quite a bit of content. I love the mechanics of the spells at your disposal. :3

NuSan says ...
Aug 30, 2016 @ 7:20am

Really clever puzzles. I liked scratching my head until the end. And there was no need to explain how it works, wich made me feel smart when figuring out something. Keep up the good work !

eevee says ...
Aug 31, 2016 @ 6:28pm

@acotis: There's a thought-bubble hint to use up/down after you pick up the spellbook... but it's disabled the first time you press up or down, even if you hadn't found the spellbook yet. So you'll never see it if you, say, pressed up at the very start of the game to try jumping. Bit of an oversight on my part.

@johnbjuice: Thank you, and already working on it!

Sep 11, 2016 @ 4:29am

I really like the mechanics of the game - the music and graphics are great too. The only real problem I have is the controls - I accidentally hit the wrong key (x or z) multiple times and it was really frustrating, especially because it is something so simple.

Sadly I didn't play to the end because at one point I got stuck and accidentally reset the whole game instead of the level, and I didn't want to play through the whole thing again. :(

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