Rm -universe is a game made in Slick2D with Java and is a decision making maze like game.
The game is about a 21st century kid who stumbles across an old DOS pc and finds a book with some dodgy looking commands, as they all do, he enters one that deletes the entire universe through a UNIX bash wrapper (hence the name). You must find your way around a library being deleted by the bit, find enough books, gain enough knowledge and reach a computer to cancel the command with your command skills.
Gameplay is rather simple, W, A, S, D to move and press R to read, you cannot move while reading. You cannot step into deleted (black and blue) space, different coloured books have different values of knowledge and the little brown thing is a door....thanks.
This is my first Ludum dare entry and I may find myself re-entering next time, thanks for playing.
Downloads and Links
Comments
Fun game! The programmers art is true art. The volume levels could use a bit work. But I did manage to save to universe from being deleted.
@kndx123 Great to hear you enjoyed it, I had some music but it wasn't public domain and had to rush that...mess together rather quickly XD
Original idea but this needs more polish in the design part to make it funnier and more challenging.
@DiegoCTorguet Thanks for the advice, I was a little unhappy with the levels but they used to be a lot worse :)
Cool idea, read a lot, kids :D jk, nice little game you got there, sir :) Thumbs up!
Programmer art at its finest! I just wish the character would move just a tad faster.
@lekiy Do you have the res folder in the same folder as the jar?
Okay I forgot to extract it. It seems that if you die, and you restart books you already read disappear but you lose all the knowledge you gained for them. I do like the Idea though.
@lekiy Yeah, the library I used has some little quirks like that :)
It could maybe use some kind of twist to the gameplay, but overall it's good!
Well done! :D
@pixzleone Yeah, a twist would be fun but I felt I didn't have time
Oh wow, I got deleted way too often... my best result was 180 knowledge.
I think you need a bit of a grace zone when moving, even touching the dark tiles barely makes you lose health (I think top and left), you can only overlap a bit on the other directions. :( I.. I think I won't save the universe that way...
Music is really fun, reminds me of myself when I did some experimental stuff. :)
I hope you'll be around for the next LD!
@rudinskiz Haha, neither did I (Sorry for messing up the reply there)
@Vaiaphraim Firstly, I was aware the lack of balance of the game and I did indeed shrink the player from 32x32 to 28x28, alas that wasn't enough.
The music is probably my proudest moment was indeed the music....aside from all other things :)
I will be sticking around for the next one, I loved the experience and the responses of the game, I'll try not rushing next time as well.
I like the idea here. I've spent a lot of my life at a command line and I'm still worried that something like this is going to happen to me.
I agree with some others that the game could use a bit more polish: tighten up the movement, tweak the level design, etc. But that's the hardest thing to get right during a game jam for sure.
Hope to see you in the next Ludum Dare!
@rjhelms The idea came from my fear as such of how unstable and massive the Unix command line and it's undiscovered nature.
I do indeed agree completely with the fact the game needs more polish, it's my first LD I didn't have any real concept of the amount of time I really had.
I will be sticking around for the next compo.
Nice idea, i found the strategy element to be the most entertaining part of this game, deciding, whether to read that red book or not. A pity for the music. Also it would have been nice to have a clearer indication for the doors, it took me a while to realize they existed, i was waiting for new books to spawn XD Keep it up
@lordvorath Yeah, I did say in the decription that the doors where hard to find XD
Also yes, the music was terrible, yes.
And I hate this sort of advertising but I'm developing an open-source 2D game engine and posting updates of my game on my twitter (as well as some other crap) if you'd like to pop over
The story is pretty cool and interesting , but sound is very poor , graphics aren't amazing either
@yotam180 Yeah, I focused mainly on the gameplay and story, I used like 4 sprites through the entire game and the music was thrown together like 4 minutes before the deadline :)
I had a little trouble spotting doors at first... I think they're doors anyway. I like the idea. Especially the strategic suicide runs across deleted areas. Rescued the universe from my own stupidity a couple of times.
@epb9000 Glad to hear you enjoyed it. Yeah the doors are the worst asset in the game :)
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SO SORRY ABOUT THE MUSIC, SORRY