Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Search Treasure By Amine Tcherak

by Amine Tcherak - Competition Entry

The Game I Have Created Is Intended For Every Age. You Can Play This Game On Windows Or Linux And Also On Android. To Download For Android :

Also on Android is More Like to Played:

Downloads and Links


XAND says ...
Aug 29, 2016 @ 2:51pm

For a first game, it's not bad. Controls are a little weird feeling (you slide a lot, like you're on an ice rink). Still, good work. :)

mockthebear says ...
Aug 29, 2016 @ 9:30pm

Very nice! I have to agree with XAND about the controls

AWOL says ...
Aug 29, 2016 @ 10:36pm

Nice job! keep up the good work.

MrBrenan says ...
Aug 29, 2016 @ 10:36pm

Nice but you just begin to play and a lot of mechanics spawn, I was a bit lost with all the commands.
The graphics are not wonderful but suficient.
Goodjob :)

johnbjuice says ...
Aug 29, 2016 @ 10:40pm

Congratulations on your first compo! Your game is not bad for a first time compo entry!

Definitely agree with previous posters about the controls - very slippery physics, and it was difficult to remember all the different keys to control everything!

The menus were well laid out, if a bit drab. You can definitely make some bolder design choices there.

I like the dark and dreary atmosphere though, and your main character is pretty well animated.

Would have been great to have some music or sound effects - even just BFXR sounds can do a lot to bring life to a game!

Once again, congrats!

xgeovanni says ...
Aug 29, 2016 @ 11:43pm

The controls could really have been better laid out. Jumping felt very floaty and walking slippery. Also, there seemed to be a bug where it looked like I had the bow equipped when I actually had the other weapon.

Nevertheless it's a hell of a lot better than my first entry to this competition.

austintradr says ...
Aug 30, 2016 @ 12:01am

I think you should try alternate control layouts, consider all the keys that do things (other than arrow keys) be on one row together for a natural hand position. I also could not tell if fighting was occurring other than possibly the enemy health going down? Or mine? A lot of elements weren't totally clear, so think about that. It's a good first attempt though!

wheerd says ...
Aug 30, 2016 @ 7:30am

I like the theme of the game and the characters look pretty cool. The controls are a bit wonky and I managed to drp out of the level at the bottom right corner, without being able to get back up. Overall, not bad for the first compo game :)

blinry says ...
Aug 30, 2016 @ 12:28pm

Hey, I didn't play your game, I just wanted to say that spamming comments to get more reviews is not a cool thing to do. Will gladly check out your game later. Thanks for understanding!

lordvorath says ...
Aug 30, 2016 @ 12:34pm

Nice job spamming comments to get visibility, other than that i'll just reiterate what others have already said: slippery physics, uncomfortable controls and bland level deisign.
I appreaciate the effort but spamming comments is not nice behaviour. Next time try to actually play the games and provide useful feedback.

Daniel says ...
Aug 30, 2016 @ 12:34pm

The character is neat, controls are a tad odd, overall nice game for your first entry.

mihaivdev says ...
Aug 30, 2016 @ 12:54pm

Congrats on your first LD. Not bad for a first entry. I like that you animated the characters and like the look of your torches. Unfortunately I couldn't get past a place as there was a wall in the way and the character is too tall to fit under but couldn't jump over either. Also, it was a bit unclear whether I have to keep going right to find the treasure or try alternate paths.

ccegeadamcc says ...
Aug 30, 2016 @ 1:30pm

Level design is bad, controls are difficult but character design, ui and torches are great. Not bad :d

Ghen says ...
Aug 30, 2016 @ 1:37pm

not a bad entry, quite good looking game, i like the artstyle and how it match with everything else
control feels good enough, quite responsive

but theres couple things you need to fix
1. its very slippery, its not your control problem, its probably fraction or force that you forget to control
2. the control for weapon a bit awkward
3. enemy didnt attacking at least i didnt feel like they are attacking

and please, don't spam comment like others said, if you want to comment, leave something constructive, criticism of the game, pointing out the good and the bad thing of the game
thats why this game jam exist, for practice and feedback

Casevse says ...
Aug 30, 2016 @ 1:41pm

The character slides a lot, it could be improved. It also needs some sound. Not bad, keep up working!

Jadernak says ...
Aug 30, 2016 @ 2:15pm

Funny thing, my first LD compo entry had exactly the same issues with sliding. Overall good job on your first entry, it only gets better from here.

leondryaso says ...
Aug 30, 2016 @ 2:22pm

The player movement is a bit "floaty" and the controls are a bit weird. On my first playthrough I also fell under the map and could not see my player, I think that has something to do with the window resolution you pick. But really, not that bad for your first LD game :)

Aun says ...
Aug 30, 2016 @ 2:28pm

It is a good try for a first compo. Here are some problems I have noticed:

Character slides and has a lot of inertia
It is not obvious you can use weapons when you walk. At first I thought I needed to stop to see the bow and then soot
first weapon is useless or I did not understand how to use it (deals no damage/no animation)
problem switch weapons, once I have the bow, I cannot go back to the first weapon, unless I press E.
Sometimes, you canh go through some sprites which were solid
sometimes I got stuck at some place, no way to escape (at the bottom of the map
do not die in holes, you can walk under the map
explain message should be located in space not in time
shaking screen (because center on character changes during the walk ?)
arrows bounce on enemies (but it is funny)
random enemy damage ?

I hope it helps and good luck for the next participation

mvasko2 says ...
Aug 30, 2016 @ 2:30pm

I tend to agree with a lot of the other commenters, the controls feel weird, the level design is not very good, and there are a lot of holes in the level, where you just fall into the void and nothing happens, you could at least have the character die or something.

Kudos for making the effort, but this feels too unfinished, sorry. Keep working, though, there is some potential.

mvieira says ...
Aug 30, 2016 @ 2:45pm

I like the game...I need it needs some polish with the movement and attacking mechanics, for some reason it felt a little bit off. Besides that I liked it.

Xakkar says ...
Aug 30, 2016 @ 3:19pm

Nice game!

DarkGrisen says ...
Aug 30, 2016 @ 8:25pm

The character slides around too much (I made the same mistake on my first entry too) and you should die if you fall outside the screen. You should also add a menu for the controls so you can show/hide it while you play.

Anyway... Well done for your first entry!

Darenn says ...
Aug 31, 2016 @ 9:59am

The game seems nice but I didn't managed to finish it,
There is no music, the graphics are a little bit too simplistic, the character "slides" when you stop pressing the directionnal inputs, which is not really comfortable,
(By the way, at the beginning of the game you can go to left and fall endlessly, you may need to fix that later)
When you get hit by an enemy, there is no knockback, so you get hit a lot in a raw and you die in a second,
I had trouble to switch weapons too, I couldn't switch again when I pressed A then Z.

The game is ambitious, I guess you worked hard but didn't managed to finish all you wanted in time,
Continue improving yourself ! ?
Keep creating games !

Sep 1, 2016 @ 12:48pm

Nice, though the controls are a little hard to get used to.

Geckoo1337 says ...
Sep 1, 2016 @ 2:52pm

Really good for a first entry. The controls seem to me a little bit weird. Anyway, well done ++

g_o says ...
Sep 1, 2016 @ 6:29pm

The game looks great, and for a first entry it isn't that bad but just to point out the problematic stuff (and do consider I'm being "hard" with you because you made it with unity)

Well.. it was kinda not playable..
there are two serious bugs and the other aren't too bad but we'll get to that.
First of all the resolution - it seems you checked it only on your resolution cause in mine things get fucked up.
I started off-screen and things were scaled pretty badly.
the second major problem was that I couldn't switch between the bow and axe (or whatever it was)
without getting unarmed which was pretty wierd.
The animation was buggy as well and the shootings as well. (delay, not shooting at all etc)
Then there were enemies with their head not being rendered and all sorts of stuff...
I think perhaps you've got a messy code and that's what made it to that point. My advice - try and keep your code clean and modular. If you'll never cut edges you'll never get situations like this.

g_o says ...
Sep 1, 2016 @ 6:31pm

Just to be clear, my first one was as horrible as this and it was indeed due to slack-coding .
Still accept what I say because I believe if you'll know your tools better you could also save yourselves the struggles I'm sure you've had.
Good luck, still pretty good job!

genluck says ...
Sep 2, 2016 @ 3:56am

I'm not totally sure what these controls were supposed to do, but I'm fairly confident that the "A", "Z", and "E" controls did nothing. I like the art style, it all fits together, but I think the rocks were a bit of a mistake, because they weren't square like everything else and kinda hard to navigate.

Sep 11, 2016 @ 6:40am

Well, I'm not really sure what to think about this game. It certainly seems like it is going somewhere, but I don't think it gets there very well. :/

The graphics were not particularly pretty, but I tend to forgive that because graphics are not really the most important part of a game, to me, and I can still enjoy a game even if it has less-than-optimal graphics - so I'm not going to let the graphics factor into my overall review of the game. Certainly they could be improved, and I encourage you to improve them if you can - but they are perfectly acceptable for a Ludum Dare game.

The main problem I have is with the gameplay. I absolutely could not get past the first minute or so without getting stuck or dying, and that is due to a few things:
- The controls were rather difficult to remember, so I simply had to restart so I could look at the controls. This problem would be solved with simpler controls and a help menu so that controls did not have to be memorized.
- It did not seem that attacking worked particularly well. I could not attack the first enemy with the melee weapon, and so I was killed.
- The game seems rather glitchy - once I finally got past the first enemy, I fell and didn't die but couldn't see my character. At this point, I quit, because I didn't feel like restarting the same game yet again.

Basically, the overall problem is that, due to the accumulation of all these small problems, the game forces the user to basically restart whenever something new is introduced. This is terribly discouraging to gameplay and makes the game incredibly frustrating for the player.

For future games, my main recommendation is to focus on making sure the gameplay is good. This can be very difficult - but just try, and also remember to implement features that prevent the game from being destroyed by something so simple as not knowing the controls.

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