Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Force of Wheel

by qzqxq - Jam Entry

This game is meant to be played with two people at the same keyboard. You both start off as triangles, and compete in a series of simple minigames. If you win a minigame, your polygon gains one side. To win, get to 8 sides.

Note: We originally brainstormed some ideas in which you started off as a triangle and eventually became a wheel (or circle), which turned into this. It doesn't relate much to the original theme, but you can imagine some backstory in which a bunch of shapes are competing to become the first-ever wheel. This game also uses a lot of mathematics/physics, which I'd say is a prime example of ancient technology. :P This is also the first game we've ever made, so we hope you have fun and would love any feedback.

Controls

Player 1/yellow polygon: WASD

Player 2/green polygon: arrow keys

Made in HaxeFlixel.

Downloads and Links


Comments

MatoMiku says ...
Aug 30, 2016 @ 5:02am

This is really cool! Good job!

MonsieurDuc says ...
Aug 30, 2016 @ 7:05am

Nice :D

stefvanschie says ...
Aug 30, 2016 @ 7:17am

Nice game, I would prefer it if the WASD moved them in that direction instead of turning and then moving forward. The turning made it a little hard to play. But overall good job.

SMASH BASH says ...
Aug 30, 2016 @ 7:19am

Split-keyboard games are cool by definition!
p.s. Got the same minigame like 3 times in a row, either a bug or just luck - you could fix the randomizer not to choose last value i suppose.

novotmike says ...
Aug 30, 2016 @ 7:43am

Really nice little arcade game! Would be nice to have more different minigames (I only experienced two - is there more?). Good job!

qzqxq says ...
Aug 30, 2016 @ 8:01am

@SMASH BASH That's a very good idea. I think the randomizer is working as intended, but it's just that true randomness doesn't actually feel random.

@novotmike There are 4 minigames (push the other player off, collect 5 squares, do two laps around a track, and king of the hill). But now that you mention it, it's probably a good idea to guarantee that all minigames are seen in any given match, so if we work on this some more we'll put that in.

Chris0903 says ...
Aug 30, 2016 @ 8:03am

It's pretty good. I like it

bigoss73 says ...
Aug 30, 2016 @ 8:04am

Good job! It's a fun game to play with your friends. I don't have anybody nearby that i could play with, but I'll definetly check it out with some of my buddys. You should add more minigames and make it so that you can't randomize the same minigame twice in a row.

t0mas says ...
Aug 30, 2016 @ 9:40am

Take a lot of fun playing with friend. Good job. But rotation of characters a slightly too fast, it's make it hard to control. Match result become more random than skill based.
Also, stuck on level with laps. Both players was trapped inside blue block somehow.

cushycode says ...
Aug 30, 2016 @ 9:59am

I like that it game for two players so much!
The game is pretty fun, but players movements to harsh for me (it was a bit confusing at first).
Good job.

Ghen says ...
Aug 30, 2016 @ 10:04am

nice coop game!, i've playing it with my sister for a while, forget to give a comment here lol
love the minimalistic and neon color aesthetic, the control a bit weird at first, but easily adapt to it, theres not much of mini game right now, at least i see repeatable almost every time, but for 48 hours game, this is really good :)

MrBrenan says ...
Aug 30, 2016 @ 10:38am

for your fist game it's a good job. hopefully you post the link between you game and ancient technology beacause it's really minimalist so you can think absolutely what you want XD
controlling the.... wheel prototype remember me of playing asteroid (absolutly uncontrolable but fun af). now I need to find someone to play with!
great job and continue like this! :)

GrassWhooper says ...
Aug 30, 2016 @ 10:58am

i must say, a brilliant game, very neat idea, plain and simple with good execution
it felt like as if i was trying to navigate and drive a Beyblade (that toy that spin and battle other toys of same kind and stuff ) honestly :D
i honestly think it would be more fun with more players but its fun as it is. nicely done.

raspofabs says ...
Aug 30, 2016 @ 12:20pm

The only thing I would change right away, would be the rotational momentum. I would want to have instant turning and then instant stopping, to let me get good at the game. I like the art style. I liked the different game modes lots. Could do with more of course, but what you have is a good start.

Amine Tcherak says ...
Aug 30, 2016 @ 4:44pm

cool game !

olkeencole says ...
Aug 31, 2016 @ 12:08am

Ha! I'd say it fits the theme very well, considering DOS-like or 4-bit games are like "ancient technology" to most of us with PS4s and iPhones.

Very cool idea! I love seeing what people can still do with such simple graphics.

Zee says ...
Sep 1, 2016 @ 7:31am

Great job for a first game! The idea of trying to evolve faster then the other player is a cool concept.

teamBallShui says ...
Sep 2, 2016 @ 1:47pm

What a fun little game! Unfortunately i was alone playing this game but even though i had a lot of fun. I like the minimalistic art. The only thing that was not that great was the amount of momentum. I bounced all over the place. I also got stuck in the blue box in the racing minigame once.

chrisdugne says ...
Sep 5, 2016 @ 8:37pm

great ideas for the different mini games !

VitasaMode says ...
Sep 13, 2016 @ 10:22pm

Cool concept. I like how you incorporated the basic movement code you had to suit multiple different objectives. There are certainly variables such as the movement and rotation speed that could be tweaked but overall good job!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]