Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Ancient Mystery

by ccegeadamcc - Jam Entry

Explore the temple!

Sorry, no source because i don't have time to upload(giant source file + slow internet connection).

1- Underwater effect fixed
2- Some light improvements
3- Sprint speed increased
4- Head bob decreased
5- "Mouse cursor not visible after finishing game" problem fixed
6- OS/X not working bug fixed (I hope fixed, I am not able to try)

Downloads and Links


Lonely Vertex says ...
Aug 30, 2016 @ 8:52am

It looks awesome on screenshots and I was looking forward to play it, however, when I try to start the OS/X version, it tells: The application "mystery" can't be opened.

ccegeadamcc says ...
Aug 30, 2016 @ 9:24am

@Lonely Vertex Thank you for comment. I will try the fix that issue but i dont have os/X so wait a while

mathiasj says ...
Aug 30, 2016 @ 11:04am

It's a nice game! The mood is quite good and the gameplay is pretty nice.
Some things that I noticed: The camera is way too high; you feel like a giant (especially in the beginning)
Sometimes you don't see anything even though you have a troch

But a pretty nice game overall!

acotis says ...
Aug 30, 2016 @ 11:10am

I was able to run the game, but I'm afraid it ran unplayable slow. As in, < 1 FPS slow. The problem is probably on my end as I'm running Linux on an old laptop.

I like the music though!

rzsavilla says ...
Aug 30, 2016 @ 11:12am

Game looks great and has a nice atmosphere. Not a fan of the head bob but it was easy to get used to.

blinry says ...
Aug 30, 2016 @ 11:16am

Yeah, I beat this game! :) I didn't think I would play it completely when I entered the giant hall with the steps on the walls, which was kind of hard. The jumping physics felt a little sluggy and frustrating. Movement felt slow, even when I discovered the sprint button. Nice graphics!

Cool atmosphere in the labyrinth, I liked the background sounds. Nice scary "changing textures"! I won't spoil the end, but it was a little cliche ;-)

Bug: You get severe graphical glitches when you enter the lake at the beginning.

blinry says ...
Aug 30, 2016 @ 11:16am

Oh, and another bug: The mouse cursor stays invisible when you get back to the menu when the game is finished.

ccegeadamcc says ...
Aug 30, 2016 @ 11:24am

@blinry I will try to fix them, thank you for comments

ccegeadamcc says ...
Aug 30, 2016 @ 11:27am

@mathiasj Thank you for comment. you are true but when i increased intensity or range of light, the game looks weird

Amine Tcherak says ...
Aug 30, 2016 @ 11:31am

Very Nice i love your Game Good Works )=

Capitals says ...
Aug 30, 2016 @ 11:36am

The lighting is pretty decent, the atmosphere is getting there, but tone down on the normal mapping. Also, the player controller plays like arse. You could possibly include this by increase the speed of the jump and walk. This would also make the jumping puzzle and maze more interesting. However it did give off a knock off myst vibe. Do with that what you will.

blinry says ...
Aug 30, 2016 @ 11:38am

Oh, and one more thing: I just saw your own comments for other games, and would like to encourage you to give more detailed feedback! Two or three words are not very helpful :) Thanks!

PanicTheFirst says ...
Aug 30, 2016 @ 12:12pm

The lighting looks really good. The running could be a little faster and the head bobbing is too much. Besides that it's a nice game. :)

ccegeadamcc says ...
Aug 30, 2016 @ 1:20pm

@blinry thats my first Ludum Dare, i am learning and i will do better in second :)

kingpirux says ...
Aug 30, 2016 @ 2:06pm

nice work with lvl design! jumping was a nightmare but the general concept and feeling is well done.

belva1234 says ...
Aug 30, 2016 @ 6:08pm

Nice atmosphere and mood!The jumping system kinda pissed e off but it's a solid entry.

skreeb says ...
Aug 30, 2016 @ 7:14pm

I think the jumping had a couple bugs that would make me "bounce", and it was hard to see where I could actually land. Overall it was fun, but I got lost in the maze because I couldn't see the walls on the minimap well enough. Everybody else already spoke my thoughts about the head bobbing and movement. I found the lighting to be a little overwhelming. It was hard to see things far away, and close up they were too bright to see. Good job. 3d mazes are awesome.

Aug 30, 2016 @ 7:24pm

Download for windows is missing...

Neonable says ...
Sep 1, 2016 @ 1:59am

This is the kind of game that I was hoping would be created when the theme was announced. Not only did you deliver a beautiful-looking game in the first-person exploration genre, you also managed to make the game feel quite mysterious, as if no matter how long someone would play it, there would always be some secrets left uncovered. Great job overall, I would like to see this game be developed further!

Satyre says ...
Sep 2, 2016 @ 9:07pm

I was surprised to see game design elements of my game :D The world is really small ;) I played it through the end.

I had the feeling that the labyrinth part was slighlty too long, but before I wanted to quit you somehow managed to make the impossible true and remotivated me to finish it, by letting me see the end of the road.

The atmosphere was really well set up and the graphics were nice. I saw the same problems I had in my game with the jump n run section because of the sloppy prefab ;) nicely done with the moving platform and adding the small part that pushes you forward. The checkpoints were very helpful.

Overall a nice game experience and I would like to see this full fledged into a real big exploration game :)

Sep 5, 2016 @ 8:04am

The lighting is great

zenmumbler says ...
Sep 14, 2016 @ 9:31am

As for the macOS builds, never distribute them as RAR, as rar files do not preserve unix permissions of files so your main binary becomes inert. Please distribute using e.g. zip or really any format that is not RAR.

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