

Explore the temple!
Sorry, no source because i don't have time to upload(giant source file + slow internet connection).
Update
-CHANGELOG-
1- Underwater effect fixed
2- Some light improvements
3- Sprint speed increased
4- Head bob decreased
5- "Mouse cursor not visible after finishing game" problem fixed
6- OS/X not working bug fixed (I hope fixed, I am not able to try)
Downloads and Links
Comments
@Lonely Vertex Thank you for comment. I will try the fix that issue but i dont have os/X so wait a while
It's a nice game! The mood is quite good and the gameplay is pretty nice.
Some things that I noticed: The camera is way too high; you feel like a giant (especially in the beginning)
Sometimes you don't see anything even though you have a troch
But a pretty nice game overall!
I was able to run the game, but I'm afraid it ran unplayable slow. As in, < 1 FPS slow. The problem is probably on my end as I'm running Linux on an old laptop.
I like the music though!
Game looks great and has a nice atmosphere. Not a fan of the head bob but it was easy to get used to.
Yeah, I beat this game! :) I didn't think I would play it completely when I entered the giant hall with the steps on the walls, which was kind of hard. The jumping physics felt a little sluggy and frustrating. Movement felt slow, even when I discovered the sprint button. Nice graphics!
Cool atmosphere in the labyrinth, I liked the background sounds. Nice scary "changing textures"! I won't spoil the end, but it was a little cliche ;-)
Bug: You get severe graphical glitches when you enter the lake at the beginning.
Oh, and another bug: The mouse cursor stays invisible when you get back to the menu when the game is finished.
@mathiasj Thank you for comment. you are true but when i increased intensity or range of light, the game looks weird
The lighting is pretty decent, the atmosphere is getting there, but tone down on the normal mapping. Also, the player controller plays like arse. You could possibly include this by increase the speed of the jump and walk. This would also make the jumping puzzle and maze more interesting. However it did give off a knock off myst vibe. Do with that what you will.
Oh, and one more thing: I just saw your own comments for other games, and would like to encourage you to give more detailed feedback! Two or three words are not very helpful :) Thanks!
The lighting looks really good. The running could be a little faster and the head bobbing is too much. Besides that it's a nice game. :)
@blinry thats my first Ludum Dare, i am learning and i will do better in second :)
nice work with lvl design! jumping was a nightmare but the general concept and feeling is well done.
Nice atmosphere and mood!The jumping system kinda pissed e off but it's a solid entry.
I think the jumping had a couple bugs that would make me "bounce", and it was hard to see where I could actually land. Overall it was fun, but I got lost in the maze because I couldn't see the walls on the minimap well enough. Everybody else already spoke my thoughts about the head bobbing and movement. I found the lighting to be a little overwhelming. It was hard to see things far away, and close up they were too bright to see. Good job. 3d mazes are awesome.
This is the kind of game that I was hoping would be created when the theme was announced. Not only did you deliver a beautiful-looking game in the first-person exploration genre, you also managed to make the game feel quite mysterious, as if no matter how long someone would play it, there would always be some secrets left uncovered. Great job overall, I would like to see this game be developed further!
I was surprised to see game design elements of my game :D The world is really small ;) I played it through the end.
I had the feeling that the labyrinth part was slighlty too long, but before I wanted to quit you somehow managed to make the impossible true and remotivated me to finish it, by letting me see the end of the road.
The atmosphere was really well set up and the graphics were nice. I saw the same problems I had in my game with the jump n run section because of the sloppy prefab ;) nicely done with the moving platform and adding the small part that pushes you forward. The checkpoints were very helpful.
Overall a nice game experience and I would like to see this full fledged into a real big exploration game :)
As for the macOS builds, never distribute them as RAR, as rar files do not preserve unix permissions of files so your main binary becomes inert. Please distribute using e.g. zip or really any format that is not RAR.
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It looks awesome on screenshots and I was looking forward to play it, however, when I try to start the OS/X version, it tells: The application "mystery" can't be opened.