Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Ancient Bot Ruins

by Vony256 - Competition Entry

W,A,S,D to move your character, SPACE to fire your weapon if you get one.

This is my first Ludum Dare submission, it was made using SDL2 with c++ from scratch, i used Pickle pixel editor for graphics and sfxr for audio.

Feedback would be very appreciated.

Downloads and Links


abhimonk says ...
Aug 28, 2016 @ 10:13pm

I really like the enemy pathfinding. They were really hard to juke sometimes, especially when they ganged up on you. Super impressive from scratch. I think level checkpoints would have been nice, but still, very solid game.

onyon says ...
Aug 28, 2016 @ 10:54pm

I like the concept, but I never felt like I know where I should step to not get hit by an enemy. Good job though!

Aun says ...
Aug 28, 2016 @ 10:59pm

I remember the first game I did for the ludum was also from scratch. I spent the entire week-end coding. Now that I am using game maker, things are easier and I can focus more on game design. But you do not have the challenge of the "from scratch". The graphism are simple but everything goes well together. The collisions with the wall are a bit too close (I can enter into the wall). For the commands, I do not have a qwerty keyboard so maybe arrows are a better idea for the moving part. You should add a menu screen, just so we do not have to launch the game again (and it would be nice ti begin the level again and not the entire game). Is there an end once you have the gun ?

UnknownEvil says ...
Aug 28, 2016 @ 11:19pm

Good, fun game.

alexv says ...
Aug 29, 2016 @ 1:21am

Level 4 is unbeatable, right? If so you could add a timer to add a "how long can you survive" kind of vibe, since now the level feels pointless

Vony256 says ...
Aug 29, 2016 @ 10:03am

Yeah level 4 is unfortunately unbeatable, i ran out of time. but thanks allot for the comments really appreciate it.

QOGQOG says ...
Aug 29, 2016 @ 9:44pm

I usually find being locked into the orthogonal directions frustrating, particularly when you have to dodge, but I actually really enjoyed this. The enemies were unpredictable without seeming unfair. Might want to fix the bullet firing rate though, I created a solid line of them.

tartlegames says ...
Aug 31, 2016 @ 10:37pm

Great gameplay on a classic robot game. Good work. It gets super hard when you get to the levels with the bot spawners. No matter how fast I shoot I can't keep up.

AinoraZ says ...
Sep 17, 2016 @ 7:18pm

Level 4 is just... imposibble

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]