Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries


by fabsy - Jam Entry

This is a simulation/management game where you rebuild your ship and explore a procedurally generated galaxy for resources.

In this prototype, the objective is to research the ancient artifact to its completion (100%) and keep the oxygen and carbon levels above 0. You cannot interact with the crew screen or reassign roles, and the ship building is purely cosmetic at the moment.

There is a small chance to lose crew members or finding new ones when harvesting any planet.

This entry was inspired by Dwarf Fortress, EVE Online, Aurora and Prison Architect.

----- Resources -----

Oxygen - Needed for crew survival
Carbon - Same as oxygen (food)
Silicon - Needed to advance research
Iron - Needed to build any tile
Hydrogen - Fuel for the ship

----- Controls -----

Right-click and middle click: Drag camera
Scroll wheel: Zoom camera
Left-click on a planet on the "planet survey" list: Harvest planet

- Left click: place tile

- Left clicking on a star sets a new destination

----- Intro -----

Commander, we have discovered an ancient alien artifact during an expedition

During its retrieval, an unknown force coming from within destroyed
half of the ship and most of the crew along with it!

Only three remain. we must find some scientists to figure out
how to destroy the artifact

Downloads and Links


Pierrec says ...
Aug 30, 2016 @ 1:23pm

I feel there isn't much to do for now (except harvesting planets) but I really would love to see this idea expanded. (Dwarf Fortress in space?! Woah!)

fabsy says ...
Aug 30, 2016 @ 1:57pm

There is not much to do, yeah (that's why I added a short-term "objective") but I just wanted to get this project started and the jam was the ideal platform to get me to do it. Thanks!

keln says ...
Aug 30, 2016 @ 2:44pm

This is a nice start for a great game, the graphics feels good. Little gameplay for now but it looks good for a start.

What made you think this game it's about ancient technology? The objective?

fabsy says ...
Aug 30, 2016 @ 7:14pm

Thanks. I was going for a kind of overall background setting, but it's just materialized through the objective itself and the intro because of time constraints.

Most of the time I will try to fit Space into any theme though, so that's a challenge!

novotmike says ...
Sep 1, 2016 @ 11:01pm

I must say that it is very nice concept. I can appreciate procedurally generated stuff and the star system looks amaizing. I really liked the graphics style. It would be nice to see more of the gameplay completed, it surely has potential!

Sep 2, 2016 @ 4:53pm

Lovely graphics! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :)

dreamlogician says ...
Sep 3, 2016 @ 12:41am

I like the look and feel of the UI. The gameplay seems like a solid foundation to build on, and I hope you keep developing it and adding some additional depth to the simulation.

Sep 3, 2016 @ 1:13am

Fun game, even if it isn't what I usually play. The graphics were pretty. The gameplay was easy to understand once I started playing.
I think I accidently demolished part of the ship, but I'm not sure what happened. It wasn't clear to me what happened. The numbers were hard to read, but that may have been because I was playing it as windowed, rather that full screen.
I do think giving the crew names would be a nice touch for future versions. :D
Good job!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]