Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Aqueducts

by Gordun - Jam Entry

Construction puzzle game. This is a 3 dimension isometric game made with a 2d engine.

Mouse to play.

Mine materials in the quarry, take them to the procesing unit and place them to provide water to the city.
You loose stones if you pick a purple stone

Tools:
Gdevelop
Gimp
SFXR
Musagi
Audacity

Made by @CromDeveloper @JorgeGordun

Downloads and Links


Comments

kingpirux says ...
Aug 30, 2016 @ 1:25pm

lol nice concept! This game needs a good tutorial but is quite easy to get after a while.
The music canbecome quite anoying and some times it repeats even when you turn it off :(

Aug 30, 2016 @ 1:27pm

Really nice! I loved it!

The building is fun, just a little grinding, but maybe not too much engaging - it's too repetitive.

Also, the music becomes annoying after a time. Try to make it less repetitive.

It would be good if there was a way to know how many stones you do have. And which levels you already completed.

Also, having to go to the top of the screen each time you need to change the building block is tiring.

Other than that, you have a solid playable game. And I like building sims.

conrad123 says ...
Aug 30, 2016 @ 1:32pm

Interesting idea! It was hard for me to understand at first but I think I got a hold of it. Well done!

Vaiaphraim says ...
Aug 30, 2016 @ 2:10pm

Hey man, the graphics look great! The aqueduct style reminds me a bit of that old caesar game, where you had to manage your city and all.

You really should check your code though, since the music tends to play two times at the same time, and you can't really mute the second file :(

I think the game is very easy to play, due to infinite resources, yet hard to control (I managed to build an aqueduct instead of walking more often than once)

Still, I'm glad you made your submission in this jam!

Metr81 says ...
Aug 31, 2016 @ 12:27am

Nice concept! With some work in puzzles/mechanics could be really an interesting game :)
The level cleared feature would be a great addition, and maybe some stress with disasters breaking your aqueduct or while you are mining could make it more fun!
Need an improvement in the music or I'll cut my ears and I'll throw them to you! ^_^'
Love the main idea of the game! Hope you keep it improving!

cubotrox_toni says ...
Aug 31, 2016 @ 9:17am

I love this game, because it mixes puzzle and construct concepts. Also, I like to use the Z axis in order to solve higher levels. It's a good challenge.

I don't think you need to do any tutorial. You only need to put a button to start playing from the begining, and a button to "next level" when you complete. To select any level is good idea, but only if you have unlocked it.

Moreover, when I started playing I thought the point-and-click system failed, but later I deduced you need to go closer to the object, and then execute the action. For this reason you use that "gray box" centered on the character. I don't like it. I think is better to execute directly the action from the first click. By other way, another possible solution would be change the point-and-click control by arrow keys + action key control.

Anyway, very good work. Congratulations.

qikcik says ...
Aug 31, 2016 @ 7:52pm

amazing idea , nice graphics and sound , Very cool game , Good Job :D

ccglp says ...
Aug 31, 2016 @ 11:26pm

Like others said, only thing lacking is the control, as the point and click fails somehow when no close enough.

But is a great puzzle game :D

stenol says ...
Sep 1, 2016 @ 4:23pm

Good little game. I have some difficulty to know what to do at first but I finaly found. Good job :)

xesenix says ...
Sep 4, 2016 @ 8:22am

First i dint noticed at first glance that what im seeing is menu for levels i have discovered it 3 restes later when i by accident clicked other icon.

After finishing level you get that success face and underneath fail face.

On second level i used components that i chosen on that level i turned on first. Also i dont see any way to chenge that component at that level. Probably build component should be reset on level entry.

Mute music isnt remembered between level.

This is really nice concept for a game but need better implementation and some explanation. I would probably resign from need to go to that builder post to choose aqueduct it seams unnecessary.

Music is a fits design but is annoying :P

thenanox says ...
Sep 4, 2016 @ 12:41pm

i like the graphics, but the 3d perspective gets clumpy when you are able to build acueducts like in the last level, you can buy acueducts over acueduts and is strange.

also when you solve an scenario the face stays in there until you return to menu and it seems strange

music is cool for the game, but it needs at least volume configuration :P

i like it but i would like to see bugs fixed and more mechanics regarding building

Sep 9, 2016 @ 10:07pm

Very nice looking, well made game! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :) https://youtu.be/MTi5CJCBr-w

InfiniteGames says ...
Sep 10, 2016 @ 10:20am

I want to see more! good team and work ^^

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