Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Helepolis : Make It To the Siege

by olkeencole - Jam Entry

A silly but fun take on the helepolis, the ancient Greek unwieldy siege tower of yore. Try to get to siege without destroying your mighty weapon in the process.

You'll have to dodge rocks, trees and ancient ruins. You can smash most things, but not without penalty.

At each juncture, gain a new tower stack for your helepolis increasing the challenge to maintain its structural integrity. But make it to the end intact and victory will be yours!

I suspect that it is pretty difficult and tricky. I tried to make it easier, but physics is hard to tune correctly.

Tips:
1. When going through the arches, try not to move too much and go right thru the middle.

2. Trees aren't too bad, but try to smash them head on.

3. Try to avoid pillars as much as possible. If you must hit one, just hit ONE.

4. It should only take about a minute and a half to get to the end, but that is if you don't smash into anything.

5. And finally.....you don't actually need all the tower stacks at the moment. I wanted two ends, either one where you get smashed if you don't have enough tower stacks or you smashing the castle. Right now, only the latter is in there, since its hard enough as is.

A LeftArrow = Move Left
S RightArrow = MoveRight


Good luck!

Downloads and Links


Comments

Cody Hansen says ...
Aug 30, 2016 @ 5:02am

I could see myself wasting an entire day playing some mobile version of your game.
It is an excellent time killer for lines, waits, and... um... bathroom trips.
Lovely game!

DaleP says ...
Aug 30, 2016 @ 5:36am

Great use of physics for humor. If you had more time to tune/balance the gameplay it would be nice to have a way to recover from mistakes or maybe control when the pieces drop — it seemed like once you had one piece fall off, the others would drop too late and slide off no matter what you did. I agree with the other commenter that it could make a great mobile game, especially if you could involve the device's gyroscope in some way.

PeachTreeOath says ...
Aug 30, 2016 @ 5:55am

Ok that was actually really cool. I could see that kind of gameplay show up in a lot of variants. Just wanting to see how big the stack got put pressure on me to be careful.

Aug 30, 2016 @ 5:56am

Good physics game with nice game mechanics and simple graphics. Love the concept and the low poly aspect of it. Would work best as a mobile game with some improvements.

qzqxq says ...
Aug 30, 2016 @ 5:57am

Pretty fun, although some of the game mechanics were a bit weird/glitchy (it was hard to tell what was safe to run into and what wasn't). Also there are some small polish issues (wood things turning into stone things, both "Game Over" and "Victory" being displayed at the end).

But overall this was a good amount of fun (fun enough to play a bunch of times).

Neonable says ...
Aug 30, 2016 @ 5:57am

Wow! Action-packed and full of neat details. You did a really good job :)
Others are right about this, you need to make a mobile version (with gyroscope controls, if possible).
The music successfully sets the tone for an intense and hectic ride, which would be appropriately complemented with characters running around in circles instead of standing idle, as well as volcanic ashes or other elements falling from the sky. I am looking forward to see this game expand further on!

TeslaCools says ...
Aug 30, 2016 @ 6:04am

The idea of balance added a surprising amount of depth to the concept of a runner game. The use of physics also allowed things like destruction to factor int other gameplay. I'm impressed with how far engaging you managed to make a typically stale genre.

Guennor says ...
Aug 30, 2016 @ 6:21am

Nice concept! Oh and thanks for exporting a web version, much easier to test!

It would be nice to hear some destruction sounds when crashing into things.

Aug 30, 2016 @ 8:02am

Epic soundtrack! fits game well.
When you run over trees, you practically feel how they are crushed. Little rocks are unexpectedly bumpy though =)

PanicTheFirst says ...
Aug 30, 2016 @ 1:28pm

Haha, that was awesome. Nice job. Graphics and physics are really good. Music is also really good. Had a lot of fun playing. :D

Aug 31, 2016 @ 1:52am

Love the low poly trees! Thanks for the web version! Works very well as a mobile game

RttStudio says ...
Aug 31, 2016 @ 2:03am

This is gold, I tried to get to the end, but I like smashing into things way too much. Love all the effects. The game seem a bit glitchy? at least the webgl version. But it's really entertaining I could see a game like that with many levels and all. Also adding sound and music would be even better. Really good hope you continue working on this.

wr4th88 says ...
Aug 31, 2016 @ 2:08am

Pros: Nice idea, great physics, great music (not sure if you made it or not), Thanks for adding people to GTA into :)

Cons: I got stuck and couldn't get off a rock, but that's all

stigmawall says ...
Aug 31, 2016 @ 2:12am

Very good idea. One think I found strange is when we got a new piece all the others return to the original position.

Aug 31, 2016 @ 2:17am

Liked the game.. got victory from second try.. maybe you should consider getting this game an endless version.

Pros: good idea, simple game, simple modeling loved the game, minimalism.
Cons: as wr4th88 mentioned you can get stuck.. camera is very close to me so i can't reach the way (maybe if the game gets harder it would get a little far).

indieyp says ...
Aug 31, 2016 @ 11:57am

Nice demo, need more levels, i think it's great if you optimize it and published on mobile.

adaFish says ...
Sep 1, 2016 @ 1:08am

This was really fun. Nice to look at, fun concept, intuitive controls, and great music. I did wind up getting stuck on one of the arch thing, but with a little polish this would be a great mobile game.

Sep 1, 2016 @ 1:13pm

Nice! I typically don't care for games where you move left to right to avoid obstacles, but with it being physics based, if just adds a whole new dynamic. Great job!

thegunmaster says ...
Sep 1, 2016 @ 10:13pm

Interesting physics game, I like this simple 3d art too :)

xesenix says ...
Sep 6, 2016 @ 2:00am

This looks really nice but camera scope is horrible wrong you cant see whats on road and sometime you dont even see your machine. Music is great for this kind of game play but you really need to do something with that camera. Second thing do not expect people to read game description. Game mechanics would be best described by game play so you could make some shorter level to introduce each obstacle and let player learn how to deal with them. So fix camera and make better introduction for game mechanic and you will have great game.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]