Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Tori Tori Panic!

by fundamental.phantom - Jam Entry

Stealth platformer about hunting birds.
Use arrow deflection, trajectories, and clever timing (or possibly 360-no-scoping) to snipe your meal.

Click the word PLAY!

Controls:
WASD or arrow keys to move/jump
Left Mouse Button to aim and shoot (click, not drag)

Coded in 72 hours in Unity for LD36.

Team Toriyama
Code:
zkwen

liyiming-serif

Art:
monchang
http://hyoukasun.deviantart.com/

Audio:
fundamental.phantom
https://soundcloud.com/fundamental_phantom

Post mortem:
http://ludumdare.com/compo/2016/09/05/ld-36-tori-tori-panic-post-mortem/

Downloads and Links


Comments

monchang says ...
Aug 30, 2016 @ 2:33am

WOOT! We did it

zkwen says ...
Aug 30, 2016 @ 2:40am

Yeeeeeeeeeeeees!

skorpyo says ...
Aug 30, 2016 @ 2:55pm

wow, nice animation and physics! But camera makes me a little dizzy :D

elander99 says ...
Aug 30, 2016 @ 3:39pm

Tour de force.

Aug 30, 2016 @ 5:58pm

Nice! I really enjoyed the bow physics! I wish the chicks flew away a bit more slowly so you could have a little duck hunt vibe.

belva1234 says ...
Aug 30, 2016 @ 5:59pm

Controls are a bit wired but the game is so funny good job

publicidadeba says ...
Aug 30, 2016 @ 7:13pm

The concept is great and the game is pretty funny, as everybody is saying ,the controls and camera is the only bad part. well done guys

Aug 31, 2016 @ 3:21am

yeah we had trouble settling on a camera scheme. We'll need to really work on that for the post jam version

starlightzone says ...
Aug 31, 2016 @ 3:53am

What a cool mix of platforming and precision-aiming mechanics, 2 genres I probably never would've thought to combine. Stage 3 seems really easy at a glance but I'm pretty sure I messed up the most times on that one. Really good sound design too, by the way.

brookzerker says ...
Aug 31, 2016 @ 12:39pm

I like the feel of the game, and the aiming system was very intuitive. As others and you have mentioned the camera changing positions so often threw me off pretty quickly.

But my biggest concern is, why am I hunting baby birds?

RafaSKB says ...
Aug 31, 2016 @ 6:51pm

Lovely graphics and fun mechanics. Controls were a bit challenging. It was fun to fall and hit the target in mid-air :)

dwemthy says ...
Aug 31, 2016 @ 7:02pm

Lot of fun and potential. Managed to hit a bird after it flew away a few times, maybe wait until its off screen to consider the level lost?

tmpxyz says ...
Sep 1, 2016 @ 6:08am

Lovely tori, the physics of the arrow bouncing on wall is good. it would be better to let it bounce on the ground one time than directly stop

Ghen says ...
Sep 1, 2016 @ 11:13am

i LOVE everything about this game, the spriting, soundtrack, sfx, looks very good and professional

the control very responsive, but i dont like the use of "W" for jumping in platforming, prefer "Space" , using "W" for jumping with WASD scheme control is just very awkward, but i just nitpicking on this, and almost complain the same thing on every platforming game with same control scheme, just my personal preference, but i just feel the need to point it out :D

anyway, the gameplay is fun, very familiar and very hard at the same time, this remind me of "worm" and "gunbound"

the animation very smooth, i also love the color scheme, everythhing so well put together and the scene somehwat relaxing

overall very solid game :D

Sep 2, 2016 @ 1:35am

Wow looks amazing and it plays very well! The moving camera disoriented me slightly though. Very well done.

Frump says ...
Sep 2, 2016 @ 11:00pm

Great music and art.

The camera adjusting to show what's ahead was very unwieldy. It screwed up my aim several times. I would suggest keeping it, but making it adjust based on the way the character is facing/walking, instead of where the mouse is aiming. You could then lock it when they start to aim so you could walk back and shoot forward, etc.

Madsj says ...
Sep 6, 2016 @ 1:47pm

Pretty good game. It's very short and maybe a little easy. It's nice that the last levels focused on bouncing the arrow. I think the graphics are good especially the tree. The sea might look a little bit like a green screen because it's the same amount of detail as the foreground while the light bricks seem flat, and if you look at it a certain way it could look like a big tidal wave. My only real complaint would be that the music loops every time you fail the level and because the levels are so short the result is you never hear anything other than the beginning of the song.

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