Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Quest For The Rounded Wheel

by mpe3us - Competition Entry

Quest For The Rounded Wheel. A game made in 48 hours.
A world where everything is squared. But your people have discovered the blueprint for the legendary Rounded Wheel, which will revolutionize your Ancient Wagon which uses unconventional squared wheels. You set out on a quest for collecting resources for constructing the wheel, however, a band of barbarians are trying to kill you, and steal your blueprint in the progess!



This is my first Ludum Dare and I underestimated the time required for creating the game I originally envisioned. But hey, the game is playable - so enjoy!
Also, any feedback would greatly be appreciated. Thanks in advance!



The game plays like a simple RTS.
You start the game with 5 villagers, which each have different stats. Most importantly, the Gathering Skill determines how fast the villager collects resources, and Attack Power determines how fast the villager deal damage to barbarians.

To win the game, you have to collect all of the specified resource amounts in the top left corner.

You lose if all your villagers die, before collecting the specified amount of resources.



Camera control:
- Movement: 'WASD' keys or arrow keys
- Rotate: 'Q' and 'E'

Selection units:
- Left click to select a Villager
- After selecting a villager, you can:
* Right click to move him around.
* Right click on a resource to make him gather it.
* Right click on your Ancient Wagon to store the current resource.
* Right click on a barbarian to attack the barbarian.
- Left click on empty space to de-select the selected villager.

- 'h': moves camera to your Ancient Wagon



- I was not able to test the Mac build, so let me know if there are any problems.
- The game was made using Unity 5.4, Blender and Photoshop.



Fixed a bug where you could not select any villagers, if you lost a villager while having him selected.

Downloads and Links


krish8L says ...
Aug 29, 2016 @ 5:57am

this game overall its pretty fucking well made, nice animations and intuitive gameplay

mpe3us says ...
Aug 29, 2016 @ 9:25am

@krish8L Thanks! That means a lot to me :)

psilon says ...
Aug 29, 2016 @ 11:12am

Nice minecraftlike graphics. Great controls. I cheated: the barbarians attack only one villager, i have send him around the map. The others finished the resource gathering. :)

mpe3us says ...
Aug 29, 2016 @ 12:23pm

@psilon Thank you :)
Rather than cheating, I would call it great tactics!

chrisdugne says ...
Sep 5, 2016 @ 8:44pm

I actually did hit and run : that's the basis of a good RTS isn't it : )
Very good realisation, well done. The selection is very nice.
For next steps we do want to build stuffs !
And maybe select many workers at the same time ?
Scrolling the scene with the mouse on the edge of the screen ?

chrisdugne says ...
Sep 5, 2016 @ 8:45pm

(I just read your question about your Mac build, I actually played with it, works perfectly fine)

BMacIntosh says ...
Sep 10, 2016 @ 5:45pm

Pretty nice for a jam! I won with only 2/3 gold, so I guess that's a bug. It was sometimes hard to click on what I wanted, it didn't seem like the game prioritized the closest thing to the camera.

mpe3us says ...
Sep 11, 2016 @ 7:49am

@BMacIntosh Thanks for the feedback :)
So you won only with 2/3 gold and none of the other resources? I can't seem to replicate that bug, if that's the case.

epb9000 says ...
Sep 13, 2016 @ 4:46am

I totally kited the enemies to win. It was like watching a zombie movie because they'd just wander on across the field in a big mob to get one of the two units left.

One issue I did run into was with selection. My units would be in the cart so I clicked I'd only get to select the cart. Lost two units to this.

Overall well done though, I like the Minecraft graphics too.

ZYXer says ...
Sep 18, 2016 @ 10:05am

Wow, this is an awesome game. Impressive what you achieved in 48 hours!

The graphics are simple, but appealing, has a minecrafty feeling to it. The gameplay is not very challenging, but feels very well implemented. I especially like that the different villagers have different stats, well done!

I wished the game wouldn't end so abruptly, I would have loved to see how round wheels look like :P Obviously the game is a bit short, but I would be totally excited to play a longer version of this game. And some sound would be great.

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