Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

History Through Battles

by nardelli - Jam Entry

Requires Java 1.7
To run:
$java -jar HistoryThroughBattles.jar

Please check the Controls image before play, seriously! And try to don't shoot desperately!! Think about a strategy to get a high score and beat the level :D

Good lucky!

We used only free tools to make this game:

- IntelliJ IDEA
- Libgdx
- Inkscape
- Ardour
- Synfig

-Hard Work and a lot of coffee

André Nardelli
Marcelo Andutta

With a great help of Jaime Peiró

Downloads and Links


steph88 says ...
Aug 30, 2016 @ 6:27am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

nardelli says ...
Aug 30, 2016 @ 10:48am

Thank you @steph88. We will see it very soon!

Ib1s says ...
Aug 30, 2016 @ 1:28pm

Great game! It is fun to play and contains advanced programing, therefore I would like to examine the source code (I am a LibGDX developer myself)

peterthehe says ...
Aug 31, 2016 @ 10:34pm

The controls were pretty unusual for me at first, but I quickly got a hang of them and was soon battering the oncoming hordes with rocks and spears. The relatively simple yet well-executed gameplay coupled with the art and music make a very solid entry. Excellent job!

Sep 1, 2016 @ 5:02am

Unique little game, interesting to have to control your characters with both hands :P I was able to beat the first level with one single rock remaining, and no spears XD Nicely done!

Kernel Panic says ...
Sep 1, 2016 @ 2:21pm

The controls are definitely unusual, but after a few minutes it was really neat to discover that this was a natural way of controlling five characters. Definitely a plus.

They still feel a little bit unnatural, as I am stretching my thumbs towards the middle.
Might QWERC and MUIOP be more natural for the thumbs? (that is, changing V with C, and changing N with M). This lets my hands rest facing directly forward, instead of them being tilted (as the distance from R to V is larger than the distance from U to N, my left hand feels more tilted than the other. Moving my thumb inward to C and M don't make my hands tilt, and so I don't feel the difference in the offset the lower keys have).
Though it's completely possible that my hands are just a bit too small for the keyboard. :P

I also liked the difference between rocks and spears. It wasn't apparent at first that there was a difference, and noticing it felt a bit like a small "Eureka" puzzle moment. After that, it was very satisfying to finish the level.

nardelli says ...
Sep 1, 2016 @ 9:09pm

Very well @Spaghetti and Meatball hehe!!

@Kernel Panic hehe, we intend to make possible to change the keys XD

We'll certainly consider your suggestions! Thank you very much

AM_Games says ...
Sep 2, 2016 @ 12:19am

Awesome idea. I love the art :)

Sep 2, 2016 @ 12:46am

Fun game, neat controls!

It's pretty hard off the bat! I'm more a casual gamer, admittedly, but my preference would be to have a level or two to help me get used to things before ramping up.

tonynogo says ...
Sep 2, 2016 @ 7:05am

My fingers are not enought fast ^^
Music and graphics are pretty good.
Congratulations for your nice work!

thomz12 says ...
Sep 2, 2016 @ 7:24am

Pretty hard game! I like the controls being different from most games. Graphics and music are pretty good as well!

Good job!

komilll says ...
Sep 2, 2016 @ 7:42am

It's good concept but I found it better on mobile platforms. After polishing and adding some new levels and mechanics that would be good mobile game. The only con for me is not clear rules about beating level.

PnDAA says ...
Sep 3, 2016 @ 7:47am

Yes like others I lost my fingers xD. May be put the input next to each caracter to remember where we have to press. Or may be you want that difficulty.
Music is good but a little repetitive.
Great art, and good game overall. Nicely done.

SamuelSousa says ...
Sep 6, 2016 @ 5:10pm

So many keys ;) Nice

Nice art style it's been a while since last seen this style.
Good music, simple and effective.

Didn't survive :)

ragnta says ...
Sep 7, 2016 @ 7:08pm

nice art styles, good music, but I lose in every time. I don't known what is the goal. :(

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]