Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Pharaoh's Treasure

by owndbyu - Jam Entry

The Pharaoh has entrusted you to protect his precious treasure from nasty thieves. You must utilise the ancient technology of the Egyptians to stop them!

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TUTORIAL
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To stop the thieves you must place traps and triggers. The current trigger implemented is the tripwire, the current trap is the boulder.

To select the tripwire/boulder you'll see a block in your hud, click to the left/right of that to swap objects.

To link the tripwire/boulder go into linking mode, then left click the objects you want to link and then click finish. (You can click cancel if you stuffed it up)

The boulder is directional (you'll see which direction it is in by the arrow). To rotate it go into select mode and left click it. You can also do this with the tripwire.

Best of luck! :)
Adrian and Dave

P.S.
Thank you for the feedback guys! You are legends!

Downloads and Links


Comments

Efmi_ says ...
Aug 29, 2016 @ 1:55pm

Hard to understand, there could be some kinda of tutorial.

lonesurvivor says ...
Aug 29, 2016 @ 2:00pm

I needed some time to figure out how the traps work. The tripwire icon is really hard to see, it took me a few times (and a sxecond look at the description) till i realized that they must be there. The timer is kind of annoying if you are still figuring out how it works.

The music fits the game nicely. Sounds egyptian.

Overall: Good job!

Vegevan says ...
Aug 29, 2016 @ 2:48pm

Oh woooow ! So much work dude ! Amazing :D
I just played your game, and a tutorial is REALLY important here, i spent 15 minutes to find how to kill this thieves, but thanks to @lonesurvivor I found out there were something else than blocks :p

Finally, good music, nice graphism, matching sounds, gameplay amazing, path finding (really?!), concept matching the theme... Even build a strategy is funny, helping with the pathfinding (strike to the chest) and helping with actuals walls, I could kill 25 of them :D

Your game deserves much attention, an to be evaluated a good tutorial, you might add something as a fix like "Hey, click around the block on the top to change selected tool !" and everything will be fine ^^

Thanks a lot mate :D

owndbyu says ...
Aug 30, 2016 @ 12:13am

@Efmi_

Thanks for your comment! Have added a small tutorial to the description here, I am at work now so I can't change the game unfortunately :( I might add a tutorial up in the next few days though!

owndbyu says ...
Aug 30, 2016 @ 12:15am

@lonesurvivor

Thankyou for your feedback! Shall definitely work on making that tripwire a bit more visible, and maybe giving more time in the first round so the player can get their feet! Thank you heaps :)

owndbyu says ...
Aug 30, 2016 @ 12:16am

@Vegevan

Haha thanks so much dude! :D Yeah I just added a mini-tutorial to the description, hopefully will put up another tutorial in a few days! :)

Thankyou so much for your comments :) Gamemaker makes pathfinding super easy, like 3/4 lines of code! Haha well done! :)

Drumsmasher17 says ...
Aug 30, 2016 @ 2:41am

Its like a "frozen synapse" meets tower defence, Interesting concept

owndbyu says ...
Aug 30, 2016 @ 3:31am

@Drumsmasher17 Wow thank you heaps! :) glad you found it interesting :)

Xakkar says ...
Aug 30, 2016 @ 8:10am

Nice game!

Diptoman says ...
Aug 30, 2016 @ 9:42am

I remember making a pretty complex game a few LDs ago, without a tutorial. Instead I had this "Free Play" mode without pressure of time (waves of enemies) where players could get used to the game and its controls first. A lot of people said that helped. This game could have used something like that too (I understand creatign a tutorial for this would have taken some time) - because it's a very solid idea otherwise. Just that it needs a lot of time to even understand. Great work!

yotam180 says ...
Aug 30, 2016 @ 11:02am

The game seems nice, but a tutorial or a guided first level would be appropriate. It's hard to understand how to operate traps and what to do there.
The art is great, and I really liked it!

blinry says ...
Aug 30, 2016 @ 11:56am

I wasn't sure how to kill more than two thieves. Without the description, I would not have found the different elements except for the blocks. Fitting music and theme! :) The trap mechanics look interesting, but maybe would need an explanation/demonstration of how they work.

Amine Tcherak says ...
Aug 30, 2016 @ 4:33pm

Realy cool game good job

owndbyu says ...
Aug 31, 2016 @ 3:39am

@Xakkar thanks! :)

@Diptoman yeah good idea! That wouldn't be too hard to implement either... Thank you heaps :)

@yotam180 Yeah we agree! If we keep working on it it's definitely a feature that will be there! thank you for your comment :)

@blinry Thank you for your comment! :) definitely agree there should be a better introduction to the game thanks for that :)

@Amine Tcherak thank you! :)

Rakart says ...
Aug 31, 2016 @ 1:32pm

The controls aren't obvious but when you get a grasp of the game oh man it's really fun. Ended up at 198 thieves killed (goddam thieves, stop stealing my treasure) I really like that one used per object tower defense theme.

I think two things would benefit the game :
More time between levels. Or just a "go" button to start the wave : since you can't put traps during the game, it's just a question of planning how you'll put your traps.

Good job and congratulations on the game !

owndbyu says ...
Aug 31, 2016 @ 8:59pm

@Rakart Haha thankyou! wow 198 you gun!

Yeah good point, after playing it again I totally agree there needs to be more time between levels!

Thanks so much for your comment :)

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