Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

OUTCAST

by gassasin - Jam Entry

Story:
Game is about person who run away from society to search answers.

Mechanic:
Sidescroler platformer with survival and crafting mechanic

Controls:
- Arrow keys to move
- X for action
- Z for attack
- E for open inventory
- Shift to run

Hi This is my first LD game!:) it was fun. I wanna play every ludum dare game if thats possible:D
I barely made on time tho version of the game is very buggy.

Have nice Day everyone!

Downloads and Links


Comments

Aug 30, 2016 @ 12:53am

I can't open it (OS X)

gassasin says ...
Aug 30, 2016 @ 5:55am

Oh something wrong when i updatet osx

steph88 says ...
Aug 30, 2016 @ 6:03am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

gassasin says ...
Aug 30, 2016 @ 10:26am

steph88 Thanks for playing ! Link to the game on Indiexo:
http://www.indiexpo.net/pl/games/outcast :)

WERT Studio says ...
Aug 30, 2016 @ 3:18pm

neat arstyle

gassasin says ...
Aug 30, 2016 @ 4:58pm

Wert Studio Thanks:)

Aug 30, 2016 @ 5:26pm

Nice looking and the crafting system seems interesting, though too impenetrable for me to get into. The text on the screen didn't help too much, clearer, step-by-step instructions would've helped alot, I feel. Seems pretty cool in most other respects.

gassasin says ...
Aug 30, 2016 @ 7:33pm

The flyingSatan thanks for support yeah i wanted to make step by step bu i dont sleep and barely made on time XD in nest couple of days i improve my game and add step by step instructions!:) Thanks

MonsieurDuc says ...
Aug 30, 2016 @ 8:25pm

lovely graphique style well done

gassasin says ...
Aug 30, 2016 @ 8:32pm

tHANKS

NikSorvari says ...
Aug 31, 2016 @ 4:28am

The graphics and sound are nice, but the font is incredibly hard to read. I couldn't read it all. The jump speed and height is a bit drastic considering the movement speed. I like the wall mechanics, although there's a glitch where you attack behind yourself if you're pushing against a wall.

The game is neat besides all these nitpicks, nice work!

gassasin says ...
Aug 31, 2016 @ 10:23am

Thanks for support NikSorvari ! i definetly repair those bug!

madalaski says ...
Sep 1, 2016 @ 10:46pm

Some advanced concepts, some cool animations and good sound design.

tmpxyz says ...
Sep 2, 2016 @ 1:44am

This is very well made game, it's kinda hard at start when you're not sure what to do though.

mooncalf says ...
Sep 2, 2016 @ 1:46am

I had some trouble getting the crafting working, and trouble understanding why I couldn't get it working. Some of the NPC encounters I feel like were impossible to avoid taking damage. I also died once and I had no idea how.

You definitely did a great job implementing all these features. It was overall well thought out and a very playable platforming experience. Kudos sir and congratulations on your first LD! Cannot wait to see what you make next time.

stefvanschie says ...
Sep 2, 2016 @ 2:10pm

The graphics look amazing, but the game is very dark and hard to see. Also you sometimes swiped your knife in the wrong direction.

standardcombo says ...
Sep 2, 2016 @ 2:39pm

The cover art had me intrigued despite the mismatching pixel resolutions and style. It says "The application newproject can't be opened." on OSX

komilll says ...
Sep 2, 2016 @ 7:45pm

That's cool Minecraft wannabe, but I feel like it lacks of tutorial e.g. when I crafted torch I didn't know how to get it in my hand. Nothing happened after pressing use and if I wanted to make bow with recipe it didn't work. Also sound effect of hitting something is too harsh and anoying. After few presses it already rings in your head and make it hurt. Let's try more smooth and calm sfx next time.

squigglez says ...
Sep 7, 2016 @ 1:01am

beautiful

Sep 16, 2016 @ 1:51pm

Liked the graphics but wish it was a bit lighter so it could be shown off a bit more. The crafting aspect was also interesting but feel like more direction with how to use it would have helped.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]