Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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viA Morpha

by Seth_senpai - Jam Entry

Welcome to viA Morpha a physics puzzler that revolves around you shapeshifting the level to create the most efficient path for your molecule to travel across. The game scores you on 2 things, the amount of bounces made and the time taken to complete the level. The lower your score the better! The game boasts a level editor that allows you to create your own custom puzzles for your friends.

How to play:

- move white nodes using drag&drop
- press SPACE once you want the molecule to start moving
- reach the recepticle on the right to finish, while keeping your score as low as possible
- press R to reload

The level editor (E) is for creating custom levels, which you can copy and share using the EXPORT LEVEL button.

Downloads and Links


Ratings

Coolness54%
#90Innovation(Jam)3.81
#175Audio(Jam)3.60
#217Mood(Jam)3.56
#275Graphics(Jam)3.81
#316Theme(Jam)3.63
#374Overall(Jam)3.41
#394Fun(Jam)3.30

Comments

blinry says ...
Apr 18, 2016 @ 10:16pm

Sooo pretty! *_* I don't really understand why the molecule moves the way it does, but I could guide it to the exit for some levels :) Really like the sounds!

Apr 18, 2016 @ 10:31pm

Looks nice and polished.

However, it's a bit inscrutable. I couldn't find instructions or a key map? There were the instructions to hit Space to set the molecule going, but that was it.

By hitting random keys I managed to find a level editor, which I think is maybe how the game is played? By setting up the level to guide the molecule?

But without instructions as to how the game works that was still a little confusing. I don't know which things do what. And I couldn't remember which key I hit to even take a stab at how to close out the editor and return to the level.

I know there isn't a lot of time left in the jam, so it may not be feasable to get instructions into the game itself, but adding it to your description could be a huge help in getting feedback on your game as it's meant to be played.

I'll hold off on rating, and check back on it later, it really looks very promising :)

sq says ...
Apr 18, 2016 @ 10:37pm

Thanks for playing and the feedback! Can't edit the description but this is how you play:

- move white nodes using drag&drop
- press SPACE once you want the molecule to start moving
- reach the recepticle on the right to finish, while keeping your score as low as possible
- press R to reload

The level editor (E) is for creating custom levels, which you can copy and share using the EXPORT LEVEL button.

Willsr71 says ...
Apr 18, 2016 @ 10:39pm

I should have done this as well, but a loading bar is essential. Those of us with slower internet speeds just see a black screen for a bit while it loads images and such.

Update after playing a few levels: It takes 3-4 minutes for me to reload resources ever scene change, rendering it basically unplayable, however I am willing to give it a second chance if this is fixed.

The fix is actually pretty simple. Just make the third paramater in the scene start function be false. Example:

game.scene.start('MainMenu', true, false);

The third parameter is whether phaser should reload all resources.

EstrelSteel says ...
Apr 18, 2016 @ 10:44pm

Pretty fun. I wish that some levels were provided to try and play though.

Apr 18, 2016 @ 10:59pm

Thanks SQ, that helped a ton :)

I like the molecule binding concept. And the game is a bit simpler than I first thought, which is cool. It's setting dominoes up and letting them fall, which is always fun!

The game looks and sounds very nice. And it's enjoyable to watch the molecule go.

Nice entry, guys!! :)


BTW, you can edit the description. Look at the top of this page, you'll see some blue links in the upper left. One of them is "Edit Entry". Click that, edit the description, and hit submit again :)

Apr 18, 2016 @ 11:30pm

Oh, I'm sorry SQ. I missed that you weren't the team rep, Seth is. I meant that your team rep can edit it, but it seems he went to sleep.

But yeah, thank you very much for the instructions. Even in the comments that will be helpful to people :)

Munchy2007 says ...
Apr 19, 2016 @ 2:19pm

Unusual gameplay, I liked it.

vethan says ...
Apr 19, 2016 @ 2:28pm

This was awesome! I had a lot of fun with it. I'll almost certainly come back and play some more later

applejam says ...
Apr 19, 2016 @ 2:35pm

Interesting take on the theme. I can totally see this as popular mobile game.

Red_Fan games says ...
Apr 20, 2016 @ 12:26am

Very well done, but needs instructions.

justacookie says ...
Apr 20, 2016 @ 4:37pm

The game was very interesting and i especially liked the dynamically generated background and the look and feel of the game. the game mechanic was fun enough to play it for a while and show it to my friends. the soundeffects when dragging the thingies were a little loud for my taste, but other than that the sounds fitted well. we had trouble sharing the custom levels, because after you create one, you cant immediately play that level (or i just couldnt find it). overall i enjoyed playing this jam entry, thanks for making this! :)

JiiHoo says ...
Apr 20, 2016 @ 4:38pm

Didn't really understand what would have been the best solution, even in the early levels? Graphics and the idea feels nice, but couldn't really grasp the game mechanic

Apr 20, 2016 @ 4:51pm

Nice interface, nice graphics, nice levels, nice sounds, nice game!

draq22 says ...
Apr 20, 2016 @ 6:05pm

I appreciate Your work. Very nice engine and game.

Allthebees says ...
Apr 20, 2016 @ 6:06pm

Was fun, but needed more instruction as at first I was unsure what I needed to do, especially as the level can play itself.

sq says ...
Apr 20, 2016 @ 7:15pm

Thanks for the feedback! @justacookie re: sharing custom levels: once you created your level in the editor, click SAVE LEVEL and press E again to try it. Once you're satisfied, go back to the editor, click EXPORT LEVEL and copy the code. Now others can paste it into the >LOAD screen, press Enter and start playing immediately.

kestrelgames says ...
Apr 21, 2016 @ 1:14am

It's a nice, clean design. I think I was totally playing it not how it was meant to be played, because I would basically pick up a node and use the node to nudge the molecule to where I wanted it to go (without releasing the node). Then I went back and read the rules again, oops. So basically I never pressed spacebar... Nice idea though!

thedashdude says ...
Apr 24, 2016 @ 4:06pm

The mechanics of the game were solid, with bouncing and attractors/repulsors, but I found I could beat a lot of levels just by pointing the walls toward the finish and blocking off the sides. I feel the game would be better if the walls were held constant and you moved the other things, but I can't be sure. Regardless, a very polished game.

Seth_senpai says ...
Apr 25, 2016 @ 12:21pm

@thedashdude I think that an online scoreboard would have made it more clear what the aim is of the game, seeing how people can solve most levels with 1 or 2 bounces will put things in perspective and push you to try and find better solutions. We might update the game at some point to accommodate that since I feel it will have a substantial impact on the game. Having some of the repulsors and attractors as moveable objects sounds like a nice extra layer though!

haveric says ...
May 9, 2016 @ 10:40pm

You guys made a beautiful game with lots of polish and the sound/music is perfect for the mood, but I couldn't figure out how to reset a failed level and the molecule movement wasn't as intuitive as I'd have liked.

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