Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Goo Away!

by Bioruebe - Jam Entry

Sadly, this time I noticed too late that Ludum Dare takes place, but the theme was just too cool to skip it. So I decided to make a quick prototype and submit it. Not fancy, not very good looking, actually I see it more as an exercise to learn about mesh deformation in Unity.

This game is based on the Mesh Deformation tutorial by Catlike Coding, and uses content from the Asset Store packages 'FX Fire Free', 'Cannon on a Platform', 'Wispy Skybox' and 'PBS Materials Variety Pack'; also there is no music and only two sound effects ('Popsicle Stick Pluck' by BluetoothBoy and 'cannon_boom5.wav' by ReadeOnly, both released under Creative Commons 0).

A short how to play section can be found on the start screen.

Downloads and Links




EthanBierlein says ...
Apr 19, 2016 @ 3:55am

Very interesting concept! I imagine working with mesh deformations was complicated.

edgeofcode says ...
Apr 19, 2016 @ 12:33pm

Interesting idea!

pss says ...
Apr 19, 2016 @ 6:10pm

Cool! It would be nice with some more sense of depth to tell when the cannonballs have passed and maybe some sort of indication of where the "touch area" ends.

Syldarion says ...
Apr 19, 2016 @ 11:19pm

I really like the core concept of the game. It is a little hard to tell just when the balls are about to hit though.

Apr 20, 2016 @ 9:57am

Nice graphics and concept but changes are not smooth. Can be improved much. good luck!!

TreenewT says ...
Apr 20, 2016 @ 10:20am

The perspective makes it hard for me to judge when I can and cannot dodge, it`s probably just me. Other than that a really fun game that fits the theme spot on.

vethan says ...
Apr 20, 2016 @ 10:22am

Interesting idea, needs more knowledge of where touches end, and difficulty needs to ramp up

Arnage says ...
Apr 22, 2016 @ 10:04am

Could indeed use some better depth and direction cues, but the general idea and motion of the blob are well done.

Ayawaska says ...
Apr 27, 2016 @ 2:05pm

Interesting concept and nice bubble animation! :)

PowerSpark says ...
Apr 27, 2016 @ 3:47pm

Cool stuff! I think adding some way of telling how close the cannonballs are would help.

avinashd says ...
May 2, 2016 @ 5:55am

Weirdly fun once you get the hang of it.

Rock Eaters says ...
May 2, 2016 @ 8:21pm

hum i didnt manqaged to take a real control of the slim, but idea was good.

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