Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by J08nY - Compo Entry


WASD to move, mouse to look/aim, mouse left to shoot your shape.
Collect polygons dropped, use them to shift_shapes™ (Q/E).
Your enemies are deadly, shoot them, they are only vulnerable to their own shape.

Downloads and Links




Dasginger says ...
Apr 18, 2016 @ 2:33am

Nice idea! Controls and the camera take a little bit of getting used to, but it's pretty fun when you do. I wish it was a bit longer with some variation between rounds, because the concept works really well.

J08nY says ...
Apr 18, 2016 @ 7:09am

Thank you. I unfortunately didn't have time to balance the camera/physics and add variation to levels. It was on my plan however I spent like 5+ hours debugging a simple mistake on the first day.

However the game ending after 2 levels was a bug, so I fixed it now, it was supposed to have 4, with the last one being infinitely long and getting harder every second.

mountainstorm says ...
Apr 18, 2016 @ 7:43am

Nice clean graphics and relaxing music ... can't get on with the controls and basically just died overtime before i could figure out what was going on

simon says ...
Apr 18, 2016 @ 7:54am

nice idea, i like "the vulnerable to own shape only" restriction...
orientation is a problem as there is nothing static to refer to, enemies are too quick and numerous - maybe start with just one to get into it...
good base for a good game! 3/5

bobismijnnaam says ...
Apr 18, 2016 @ 8:10am

Game is fun, but I have no idea how the interaction between shooting at the red things and them dying works. Movement was pretty nice once I figured it out, the graphics look nice and coherent. Sound is nice but gets kind of irritating after a while.

Tater_hater says ...
Apr 18, 2016 @ 8:16am

Very fun and challenging, and i liked the 2D/3D mash

Geckoo1337 says ...
Apr 18, 2016 @ 9:40pm

Perpective and aesthetic are really interesting. Good concept which could be more pleasant with more features. Relaxing. Well done ++

tmpxyz says ...
Apr 18, 2016 @ 9:54pm

kinda hard to see backside, and non-lit shading make it hard to judge distance.

BarkingCat says ...
Apr 19, 2016 @ 12:14am

I agree with Dasginger: the camera is tricky at first, I thought it was a topdown shooter sorta thing. Other than that, the game is almost Zen, very fun to play

Apr 19, 2016 @ 10:17pm

It wont let me connect to your webpage?

J08nY says ...
Apr 20, 2016 @ 2:15am

@Jupiter_Hadley sorry about that, I was messing with the server today, setting up the domain/ssl certs. Should be okay now?

vethan says ...
Apr 20, 2016 @ 10:10am

Nice game! My only issue is that the lack of shading/reference points on the floor makes it hard to tell where you are/where you're going but cool overal.

Apr 20, 2016 @ 1:20pm

Really neat concept! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

fin_nolimit says ...
Apr 21, 2016 @ 5:23am

Cool concept!! I think this game would rock as a phone app!

MintArcade says ...
Apr 23, 2016 @ 9:47am

Nice visuals and music brings good vibes. Interesting idea.

Apr 24, 2016 @ 6:42am

I tried to play this game, however couldn't get past the title screen. I might have been a bit of an idiot with it, but no matter what I tried there was nothing.

J08nY says ...
Apr 24, 2016 @ 10:51pm

@QuestionableQuality hmm, thats strange. I tested it with a few browsers on win/linux and it worked everywhere. Maybe your browser doesn't support pointerlock? You have to allow it to grab your pointer.

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