Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by playgames - Jam Entry

We didn't finish but we wanted to submit something anyway. We will have a post-jam build up on here fairly soon. We wanted to have more enemies and ability types and many of these were almost completed. We also wanted to have a coherent art style and a map that didn't make you sick to view but time got the best of us. The initial plan was to make a rogue-like game in which you killed enemies and picked up parts of them. After stitching them to your character, you would gain their ability.

Sorry for no mac version. It wouldn't let me build for it and I don't have enough time to do so.

It controls like a moba where right click is move and left clicking the enemy auto attacks them. After doing this you can click on the dropped body part and it will add itself to our character. Alt-F4 to quit.

Downloads and Links




jk5000 says ...
Apr 20, 2016 @ 10:09am

The idea is good, but is very buggy.

You have change the name of the game data folder, it means that you can not play the game without changing the name of the folder. You can fix bugs like this after the jam ends, and you can still uplaod a mac version.

playgames says ...
Apr 20, 2016 @ 9:19pm

I'll look into that. Was sort of dead after the Jam lol.

playgames says ...
Apr 20, 2016 @ 10:57pm

It should be fixed now

DRGY says ...
Apr 21, 2016 @ 6:48am

Not the best game, but it was playable, anyway you should remove those *.pdb files they are useless for users and are really big.

MayankUnreal says ...
Apr 26, 2016 @ 8:24pm

Nice concept its fun gameplay

rjhelms says ...
May 9, 2016 @ 9:02pm

There's not much here, but I like the concept. I'd love to see a post-jam version if you ever get around to it.

May 9, 2016 @ 9:28pm

Seems like it could be good, but I'm only getting one enemy, then I just have a blank space to go around.

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