Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Get Out!

by jakkarn - Jam Entry

You end up on the top floor of a burning house, being the only one able to save them all...

A combination of geometry pussle and shapeshifting.


You play one geometrial that can lead the way for other geometrials!


1 - 2 - 3 : shapeshift
A - S - D - W : move (not F)
shift-key : go fast


Jakob Norell
Viktor Forsgren
Joel Sahlin

Johannes Sjölund
Adam Näslund Lind

Oscar Lundberg


port to mac, linux and web

Downloads and Links




jakass says ...
Apr 22, 2016 @ 5:10pm

Very Fun!!!

PowerSpark says ...
Apr 22, 2016 @ 11:36pm

Neat game! It's a bit slow to have to lead shapes and push them into the correct holes. Cool idea though, fun game.

AnaGF says ...
Apr 23, 2016 @ 12:17am

Great audio! The game has a cool concept. I think it would be better to add some "grab" mechanic rather than pushing, but I like the idea.

leffe108 says ...
Apr 24, 2016 @ 9:57pm

Great game. I wonder, when I got out it said I saved 0 out of 1x. (it looks like there is a second digit but it is cut off) Is it possible to switch which shape you control. Also why was 0 saved? Did I got burnt by fire, but still made it out?

mountainstorm says ...
Apr 25, 2016 @ 1:29pm

Really nice take on a game I've now played a lot of versions of. As a result it was refreshing and fun. Good work

rodobodolfo says ...
Apr 27, 2016 @ 10:43pm

this was awesome! Its somewhat slow to push the other objects around though. Music was really great!

SnedHlepPls says ...
Apr 27, 2016 @ 11:38pm

I liked the concept, but I felt that the controls were a bit awkward, with regards to the rotation of the camera also rotating the objects. Perhaps rotating the objects could have been bound to another key/button, maybe like a click and drag right mouse button?

jakkarn says ...
Apr 28, 2016 @ 2:29pm

Many thanks for the positive and constructive feedback!

The controls, screen support and winning condition does need some serious fine-tuning!

Click and drag for rotation is a really good idea, since that would cope well with the current design, we had not though of that, thanks!

lanestp says ...
May 3, 2016 @ 12:39am

Nice game! The only weak spot was the controls but everything was well put together and pretty impressive! Good job!

graebor says ...
May 3, 2016 @ 2:41am

Interesting idea, but the controls got in the way of me fully enjoying it. It was pretty tricky to move around how I wanted to, and having my rotation tied to the camera angle was a little strange.

Ristoretto says ...
May 9, 2016 @ 7:19pm

I really like how it feels walking through the level and trying to rotate the camera to see where the other shapes are and to find the right path of hole for that shape. It almost feels like peeking into a dollhouse.

I think that it would be better if at least some of the shapes don't fall down to the next level, maybe by moving them to a fire escape. because the number of shapes really builds up after the first 2 stages.

It would also be cool with more thematic texture, like having interior props, and maybe having some of the shapes talking, in text like in rpgs, but not pausing the game.

I agree with the other comments that the controls can be more smooth, but I really like the prototype, and there's a lot of interesting ways to take the next step :)

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