Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Shrine Spirit Shuffle

by nonplusnon - Jam Entry

You're a deity overlooking an area and lately the shrine maidens have been slacking off and the spirits have all wandered off. It looks like you'll have to step in and rescue the lost spirits yourself.

-When launching the game executable on windows, please choose a 16:9 resolution.

Downloads and Links




amras0000 says ...
Apr 22, 2016 @ 7:40am

The herding mechanic with the green ghosts is kinda compelling, might have been nice to see a bit more of a focus on that. The purple ghosts are just a bit tedious, since there doesn't seem to be a way to lock them in.

Most of the frustration I've had with the game is from the transformation mechanic, though. If I'm not standing perfectly still I can't switch forms, so half the time I'd be right next to a purple ghost and try to switch back to the maiden to catch it, but I'd be stuck mid-animation and not switch until the ghost is halfway across the map.

Also, the game does get a bit repetitive over time. The levels don't seem varied enough, and it's just a lot of busywork after a while.

I got through a couple levels until I got to one where there's a little 3x3 loop directly adjacent to the top edge (no grass between it and the wall - generally avoid that in block-based level design, makes it seem like a level exit). There, I caught all the green ghosts I could see, caught all the purple ghosts the fox could see, and the game claimed there was one ghost left, which I just couldn't catch no matter how hard I tried.

Venneque says ...
Apr 22, 2016 @ 8:20am

Being myself a fan of Ahri on LoL, I could only love this game xD
Anyway, graphics are simple and neat. The concept is pretty much the same way. I felt sad being unable to finish the game on the 6th or 7th stage because of a missing spirit. I didnt find the game so hard until then, perhaps there would something to say about the shifting part but it didnt frustrate me so much.

I would strongly recommend adding a new concept by the 4th or 5th game to make me stop feeling this game repetitive.

Yet, I enjoyed this game. :)

Cosrnos says ...
Apr 24, 2016 @ 6:33pm

I would agree with amras that having to stand still to transform was frustrating, but I like the concept. I really feel like some music could have helped set a perfect mood for this game (but the sound of the thunderstorm and gentle rain outside my window made for a good substitution :) )

Reyn says ...
Apr 30, 2016 @ 9:20am

Nice idea, somehow makes me think of bomber man. Music would have made a difference. I agree on some of the frustration points of the first comment.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]