Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Bounded by Gravity

by erb - Jam Entry

An exercise in physics.

Try to jump your way to the last planet, where a mystical box awaits.

Works on Windows, OS X and Linux.

We also have it working in HTML5 / WebGL but planet details are removed to increase performance (this is a lie, this was never deployed and for this reason the WebGL isn't recommended). But the mystical box is still there for you to discover.

WebGL not recommended since it is crawling slow, sorry for not fixing the performance issue.

Downloads and Links


Ratings

#420Audio(Jam)3.10
#777Humor(Jam)1.81
#845Innovation(Jam)2.67
#929Mood(Jam)2.48
#988Graphics(Jam)2.42
#1087Fun(Jam)2.26
#1109Overall(Jam)2.52
#1129Theme(Jam)1.77
#2207Coolness10%

Comments

TheSsounD says ...
Apr 19, 2016 @ 5:46am

Actually the correct links are found here: https://github.com/BoundedByGravity/LudumDare35/releases/download/v0.1/BoundedByGravity_windows.zip

TheSsounD says ...
Apr 19, 2016 @ 5:47am

https://github.com/BoundedByGravity/LudumDare35/releases

erb says ...
Apr 19, 2016 @ 2:33pm

Releases should be working now! Including the HTML5 WebGL player!

biscuitdough says ...
Apr 20, 2016 @ 5:02am

Unfortunately ran really choppy on my computer, cool idea though.

tomlum says ...
Apr 23, 2016 @ 2:39am

The concept seems really interesting, but it runs really slow.

Apr 23, 2016 @ 4:21am

framerate gets really choppy really quickly! cool concept though

bytegrove says ...
Apr 23, 2016 @ 12:03pm

Cool with planetary gravity, but the framerate is really really low, in the webgl version. Try having shorter draw distance on the objects on the planet surface (the objects on the neighbouring planet doesn't have to be drawn when you're not on it for instance, since they are so small).
Nice music and atmosphere. :)

maartene says ...
Apr 23, 2016 @ 1:25pm

Couldn't play this, so didn't rate it.

The mouse is not locked to the screen, meaning that it will eventually hover out of the game window. After that, it no longer gives input to the game. This makes it impossible to really look around.

fin_nolimit says ...
Apr 23, 2016 @ 8:01pm

That was a cool experience!

peter_sc says ...
May 4, 2016 @ 3:31pm

Neat physics simulation. The floating around felt pretty good. But my character was turned 180 degrees every time I got close to a planet. Is that intentional? It was confusing.

May 4, 2016 @ 5:22pm

I liked the overrall idea of the game as well as the physics simulation, however the mouse was really stuttery for some reason & after a while the framerate gets really low.

Miziziziz says ...
May 6, 2016 @ 5:13am

Seems interesting, but was way too choppy to fully get into. Was playing the windows build, tried web build as well

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]