Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Space Cargo

by josemorval - Jam Entry

In Space Cargo, you take the role of an Spaceport operator. Your work in simple: allocate the hold luggage in a way you optimize the space avaliable under the spaceship. Furthermore, for each spaceship, you have a specific minimum level of capacity that must be filled with luggage.

This is the wonderful story behind Space Cargo...but, in fact...this game is simply another kind-of-irregular-tetris-with-some-procedural-shapes.

Controls and rules:
- Space key and mouse
- If you don't have any luggage in your cursor, press left mouse button to gather one.
- If you have one, press left mouse button to drop it.
- If you put the luggage outside the spaceship, in the shield of the spaceship, or over other luggage you will lost this luggage (ah yes...and you'll lose some points)

...and that's all...maybe :) Enjoy it!

Music credit:
- Song: We're The Resistors
- Artist: Erik Skiff
- URL:

Downloads and Links




IdoDolev says ...
Apr 18, 2016 @ 10:26pm

very fun, love the art and the music.
the game is very cool

neondx says ...
Apr 18, 2016 @ 10:30pm

very nice concept

DesignerNap says ...
Apr 18, 2016 @ 10:31pm

AH! Another space cargo game! :D Great idea! ;) Really enjoyed this and fun to see two different approaches to the same theme. Nice work.

eeely says ...
Apr 18, 2016 @ 10:33pm

ᕕ( ᐛ )ᕗ it's Good

martymon says ...
Apr 18, 2016 @ 10:36pm

great concept, graphics and music ...well done!

concalf says ...
Apr 18, 2016 @ 11:00pm

Love the idea. It is surprisingly satisfying to play:D

bison says ...
Apr 18, 2016 @ 11:42pm

nice concept an very relaxing and the music matches the visual art style perfectly.
Extra points for Mood ;)

Raysangar says ...
Apr 19, 2016 @ 4:21pm

Really nice game. Music and style match perfectly

DSSiege11 says ...
Apr 20, 2016 @ 6:22pm

It started of great right away with that music! The gameplay was simple but still really fun and the presentation (graphics) was really excellent. Well done! :)

Apr 20, 2016 @ 6:37pm

Interesting challenge, I became addicted. Nice game!

foodzilla says ...
Apr 21, 2016 @ 4:20am

The music and art is very good. Reward feedback (or at least a clearer idea that we have to 'launch' the ship) would be good.

Haighstrom says ...
Apr 21, 2016 @ 7:33pm

Really nice idea, but I felt like I was so pushed for time, there was no opportunity to wait for the shapes to spin and optimally fit them in my spaceship before the level ended. So I just randomly dotted them about as fast as I could. Maybe I'm just bad? However, the game was fun, the graphics and sound were splendid, the game looked and felt really nice.

josemorval says ...
Apr 21, 2016 @ 8:15pm

Thank you very much Haighstrom! I totally agree you...there is no time to enjoy "fill the ship with shapes"'s something I'll fix in a next version. Thanks so much again :)

kestrelgames says ...
Apr 24, 2016 @ 6:37am

hahah, i love this idea. nice presentation and great mood! would be great on a phone with some tweaking of the controls, you should release a version for that! thanks!:)

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