Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by CrazyMatt - Compo Entry

Realm the (8 Level, 288px by 288px) world as a portrait or landscape "You!" and try to get to every goal.

I forgot so I quickly made this in a little over an hour! (I spent too much time on the music, should've spent it on more levels and graphics...).

Use the Arrow keys to run over the yellow "Shifters" to change orientation. In some cases, you have a random chance of being vertically or horizontally oriented. However, NEVER run into the red walls!

Things Used:
GameMaker: Studio

4-17-16 - 21:56 - Fixed bug making level 6 impassible. Old version is

Downloads and Links




TechXSoftware says ...
Apr 18, 2016 @ 2:08am

Love puzzle games

ito123456789 says ...
Apr 18, 2016 @ 2:40am

Simple but fun. The random changing was frustrating though.

sepharoth213 says ...
Apr 18, 2016 @ 5:03am

should relabel the 'web' link as a windows download

XtremePrime says ...
Apr 19, 2016 @ 9:18pm

For a game made under an hour, it's pretty nice! Simple and fun concept, and easy enough to make you keep playing. The music is well done too!

Good work :)

2kah says ...
Apr 19, 2016 @ 9:38pm

Very good for a game made in an hour!

TheMeorch says ...
Apr 24, 2016 @ 5:38pm

Nicely done, and impressive for such a short development time! Obviously it would be nice to just restart a level and not the whole game when you lose. Also, having the red squares block you instead of kill you would have largely the same effect but be a little more user friendly.

Alphish says ...
Apr 24, 2016 @ 5:53pm

The first thing that I could notice, is that graphics are really horrid (and you have no excuse for that; choosing the better colours wouldn't take much more time and still work; heck, black and white would work better).
Another, that menu is mouse-controlled instead of keyboard-controlled, despite the gameplay not using mouse ("press any key to advance" would be better).
Then, once I got back to the game, I've found that re-playing the game after losing causes the soundtrack to overlap, so I had to pretty much restart whenever I lost (i.e. aside from my first attempt, whenever I reached that level with other random switcher).

However, the puzzle idea itself isn't really that bad and, properly expanded upon, could make for a really fun game. Some puzzle game design related advice:
- no such thing as random switchers; I imagine their very existence is just because you didn't have time to make it so that YOU doesn't change every single frame when it stands on some switcher, am I right?
- no restarting the game for a single slip-up, there's really no point; this game has no skill/timing-based challenges (unless someone has hyperperception allowing them to time random switchers transformation just right), but relies on figuring out the correct sequence of steps instead; once that sequence is known, there's no point to make player repeat the challenge over and over again

I hope the next time you won't forget about Ludum Dare, and choose the colours better. ^^'

El Cabaro says ...
May 5, 2016 @ 11:54pm

I mean, it is a game. Grats for making it in 1.5 hours. The random part late in the game where you have a 50% chance of simply restarting was a bit frustrating.

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