Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Polymorph

by motorherp - Compo Entry

A dodge em up game inspired by Super Monkey Ball and Geometry Wars. Use the arrow keys to guide your ball and collect crystals to recharge your health whilst avoiding the invaders. All the while the world is morphing under your feet trying to tug you in different directions. The longer you play the more extreme the world deformations become and the more invaders there are to dodge.

All in all I'm quite pleased with how this turned out given it's my first jam. There's plenty I would have liked to add however such as different world morphs and enemy types but I could only spare a little over 10 hours on this in the end.

Enjoy

Downloads and Links


Ratings

#232Graphics3.56
#537Fun3.00
#542Overall3.13
#566Innovation2.94
#715Theme2.94
#1754Coolness33%

Comments

monaarc says ...
Apr 18, 2016 @ 6:50pm

Nice time playing it ! I can't find the link to the theme but the game is still pretty good :/

Blobo says ...
Apr 18, 2016 @ 8:29pm

Pretty neat. The music is pretty catchy.

A333 says ...
Apr 18, 2016 @ 8:40pm

Pretty nice graphics. Liked the dynamics too.
You sure know that including 100mb pdb debug files wasn't strictly necessary? =)

s0wbear says ...
Apr 18, 2016 @ 8:44pm

I like the looks of that one, great entry!

Hyoga-3D says ...
Apr 18, 2016 @ 11:49pm

The controls could use some polish, but Great gameplay idea, running around this bubble is pretty nice.

Apr 20, 2016 @ 8:43pm

Nice entry, the crystals are a bit too hard to catch though (maybe bigger collision boxes). Good job :)

luquio says ...
Apr 20, 2016 @ 10:36pm

i played it on my notebook that is crap so i couldnt really apreciate it, but the loo k of the game sees amazing! maybe u could do web version? cheers

Apr 23, 2016 @ 7:14am

Liked the music and graphics but did find it hard to move around and collect the yellow crystals. Would be nice to see a version with tighter controls but definitely understandable with only 10hrs to work on it. Also nice job on finishing your first Jam.

Apr 24, 2016 @ 11:02pm

Nice looking graphics and the music was well done.

ProjectX593 says ...
Apr 29, 2016 @ 3:21am

Very good looking, and nice music!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]