Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Black Lines

by duh - Compo Entry

Move the black rectangle right and/or left to avoid the obstacles.
The black rectangle can "shapeshift" into 2 smaller square.

Controls: arrow keys.
Score one point each time you bump into yourself.

Game made in less than 4 hours.

Downloads and Links


Ratings

#104Fun3.73
#360Overall3.33
#611Theme3.13
#2207Coolness10%

Comments

miwuc says ...
Apr 18, 2016 @ 12:38pm

You know what I found this fun! The graphics are super simple but elegant. Overall it looks very polished, and given that you made it in less than 4 hours I'm impressed! My highscore is 132.

Apr 19, 2016 @ 11:29am

Simple and fun, it works :)

Tater_hater says ...
Apr 22, 2016 @ 6:02am

is 9 good?

Gyfis says ...
Apr 22, 2016 @ 8:51am

I really enjoyed this! Simple but very nice! You can rack up the score in the middle of the shapes, which I think is the only way someone could get 132 score, as mentioned in comments!

wumpus says ...
Apr 22, 2016 @ 11:56am

I really like the idea that bumping yourself scores points rather than just distance. It's a simple risk reward that works.

Apr 23, 2016 @ 12:56pm

I liked it, however I think the scoring system needs to be rethought, personal I think it should score based on time or shapes passed

LeReveur says ...
May 5, 2016 @ 7:45pm

I like the idea to gain points by splitting, not by avoiding the blocks, it's fun and challenging, and surprisingly polished for only 4h of work, well done !

ragnta says ...
May 6, 2016 @ 5:52pm

This is a simple and nice game. :) Congratulations

Satchmo says ...
May 6, 2016 @ 11:00pm

Very fun!!

ThommazK says ...
May 6, 2016 @ 11:00pm

A simple entry, but a fun one. I actually liked the scoring system after a few tries. My personal best is 171.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]