Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by amandapanda - Jam Entry

(NOTE: We worked really hard to make all of our ideas a reality, but when it came down to the wire - this being our first game jam - we weren't able to include everything. However, the game has basic shapeshifting - only into trashcans - and capturing functionality and should still be fun to play! We plan to finish this completely sometime after the jam is done so check back if you like it!)


ApeShift is an online, competitive, multiplayer game made by 5 college students and 2 graduates, in which you play as either an escaped lab monkey with the power to shapeshift or a disgruntled scientist roaming the city and sewers to find her elusive subject.


Bonzo the Ape:
After months of advanced testing for the scientist’s new shapeshifting technology, you’ve gotten sick of living life in a cage and make a break for the nearby city. To complete your escape you must hide from the scientist by RIGHT-CLICKING to move and LEFT-CLICKING to shapeshift into objects and NPCs in the background, while collecting the briefcases holding the files on your experimentation that are scattered around the city and sewers. To collect a briefcase you must stand over it for 5 continuous seconds, so you must be completely in the clear to do so. Be cognizant of the obstacles the scientist has left in your path: sensors which make the screen flash red when triggered and alert the scientist of your location and trip wires which slow you down for 10 seconds. Once you have gathered all your documents, make a run for the subway station entrance and click to complete your escape!

Penny the Scientist:
Your test monkey has run away just as you are close to completing your revolutionary shapeshift technology. Unfortunately, this makes him very hard to find. RIGHT CLICK to move around the city, while pressing the spacebar to place sensors (of which you have 3 total), so that you receive an target location arrow when Bonzo steps on them, and pressing the shift key to place a trip wire (of which you have 1 total) to slow Bonzo down for 10 seconds. When a sensor or wire is triggered, it is no longer active, and returns to your inventory. When you think you have located Bonzo (in monkey or object form) you may swing your net to capture him by LEFT-CLICKING on either him or the object you suspect he has shapeshifted into. You must capture him to win, but if you make a mistake you must wait 15 seconds to use your net again!


Jordan Hall
Bineshii Hermes-Roach
Amanda Herz
Vanny Nguyen
Sukie Punjasthitkul
Max Seidman
Paul Spangfort

And special thanks to Professor Mary Flanagan for her advice, Jesus Moreno for writing the multiplayer server and Tiltfactor Lab for the use of their space!


To make this game we borrowed the incredible work of…

Aeorys and Son Isaki - ETA Sprite Sheet (modified)

Xblgamerz68 - 8 Bit Dubstep Mix [8-bit Music] (modified)

Fins - 172207__fins__teleport, 146721__fins__menu-click

Mark-ian - 243468__mark-ian__whoop

Limetoe - 249524__limetoe__badass-victory

Saraonsins - 219816__saraonsins__monkey-scream

Kirbydx - 175409__kirbydx__wah-wah-sad-trombone

Additional audio by Sukie and Amanda

Downloads and Links




Roland M says ...
Apr 20, 2016 @ 12:49am

Well, we have a spark of the same idea of shapeshifting an ape. Good LDJAM entry. Check ours:

Wahooney says ...
Apr 20, 2016 @ 5:02pm

I can't run this game.

Aree Vanier says ...
Apr 20, 2016 @ 11:29pm

I tried to run multiple times, however I received this error:
Failed to load resource: the server responded with a status of 404 (Not Found) UnityLoader.js:1
Decompressed Release/20160419-test-build.memgz in 407ms. You can remove this delay if you configure your web server to host files using gzip compression. UnityLoader.js:1 Decompressed Release/20160419-test-build.jsgz in 829ms. You can remove this delay if you configure your web server to host files using gzip compression. UnityLoader.js:1 optimizing out Math.fround calls UnityLoader.js:1 Invoking error handler due to
Uncaught RangeError: Invalid typed array length

Rock Eaters says ...
May 1, 2016 @ 9:27pm

look good but it dont work... stay on waiting for an opponent

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]