Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Controlled Shifting

by Gemcc - Compo Entry

This is my first Ludum Dare!
I unfortunately only found out about this 14 hours ago, and because of timezones and I'm in australia, I ended up with only about 4-6 hours of time to work on it around other activities...

anyway, About the game:
it is focused on the theme: Shapeshifting, and the main goal is to gain mass and not be turned into a sphere.

you can collect the boxes and they merge into you, henceforth changing your shape. Yes I know of the many bugs, like you can escape from the playing field etc. but with more time I would have liked to have improved on them and the many bugs.
I must say I only started learning C# last year and this is my first game! I think it was a great learning experience for anyone looking to get into programming.

Enjoy, remember: don't stop moving and on a last note, make sure to turn on your sound.

Downloads and Links




lanestp says ...
Apr 20, 2016 @ 12:47am

Need a link to the unity3d file to play. Eager to try!

Apr 20, 2016 @ 1:08am

You miss files on this download. It is with error if only open the .html file

w1n5t0n says ...
Apr 20, 2016 @ 1:32am

Web download doesn't work! You have to either host the game on a site or include the whole game directory in the download

Geti says ...
Apr 20, 2016 @ 3:14am

web doesn't work indeed - try out for easy-enough hosting of this :) Good luck!

EstrelSteel says ...
Apr 22, 2016 @ 12:52am

Looks neat but can't play with issues stated above. Hopefully you can participate more in August.

sararyCow says ...
Apr 22, 2016 @ 2:24am

I had to download the source files to play it on Unity but I did it!

It doesn't feel like a completed game but it is a good start though. Not bad for a first game attempt in so few time.

davor10105 says ...
Apr 24, 2016 @ 6:17pm

interesting concept!

HuvaaKoodia says ...
May 1, 2016 @ 7:27am

Had to play through the source. Not the most convenient way of doing it, especially for those who don't have Unity installed.

Overall it's a solid entry for a first timer.
The music is pleasant and fits surprisingly well.
The gameplay itself is quite relaxing and forgiving, yet tricky when the mass of the player blob increases.

Good job, keep at it.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]