Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Dance Like You Wanna Live

by Akaboham - Jam Entry

Dance Like You Wanna Live is a 2 player spy v.s. sniper game.

The spy is at a Dance festival and must blend in with the dancers while moving between objectives.

The sniper must spot the spy moving among the crowd and take him out.

The game is played from the top down perspective and features 2 NPC dancers, Green Cube & Purple Cube, that have their own movement patterns.

The spy can swap between dancer costumes under cover and follow their movement patterns to blend in.



Movement: Arrow Keys
Dance Pose(Dim color): Space Bar
Change Costume: Q(Green) & W(Purple)

Aim: Mouse
Shoot: LMB



[Spy] starts in the bottom left "tent" (Red Cube) and must move towards the marked "tent" (A word will appear overhead). After completing 4 objectives, the [Spy] wins.



-Started real late and didn't really think it through enough.
-Had a plan for the art and sound assets but spent too much time on getting stuff to work.
-Should set a cut-off point for features and allocate sometime to art & sound acquisition.
-Oh well, more experience is good experience.
-Do a warm up before hand =P
-Remember the start date!


Features planned but not implemented

-Dance BGM
-SFX for: gun shot / objective reached
-3-5 different dancers w/ 2 frame walk, 1 frame idle, 1 frame pose
-Instructions menu
-Improved (more visible) dance patterns.
-Eased grid movement
-Particle effects
-Acutal art for fair grounds / tents / pathways

Downloads and Links




Strike says ...
Apr 19, 2016 @ 6:26am

So much potential in this prototype.
They call me Cuban Pete, I'm the king of the rumba beat !

puppetmaster says ...
Apr 24, 2016 @ 12:32pm

Cool game idea! Perhaps releasing a post combo version with all your great ideas. Keep up the good work!

pixel_maniacs says ...
Apr 25, 2016 @ 11:41am

Nice concept and idea!
Please have a look on m entry, too.

Akaboham says ...
May 2, 2016 @ 8:23am

Thanks guys! Couldn't get much done in time for submission but I'm working on a post compo version that should have all the basics for a complete game covered ;)

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