Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by duenschnlate - Compo Entry

There are four shapes rectangle, circle, triangle, line.
Before the level begins you have to choose a shape changing order.
On every move you change the actual shape, in the order you made earlier.
This order is important to solve the level, because there are objects...
Wall: You cant pass!
Ground: You shell pass!
Doors with shapes: Pass if you are entering with the right shape!
One way: Just pass from the right direction!
Re-changer: Change the shape order again!
Bomb: Pass this field once and and it will explode and Stones will build a wall there, (In short: Pass this just once!)
Plus One: Change the shape an extra Time!
Winn: By reaching the finish sign.

Its a LibGdx Game, so I putted the whole Source in the "Source"-section visit folder "Just_the_Surcecode" to just view the java-files...

Downloads and Links




w1n5t0n says ...
Apr 17, 2016 @ 6:28pm

I love the concept. I think that this idea is amazing! I would buy this game if it had 100 levels and was polished some more. Great work!

sftrabbit says ...
Apr 18, 2016 @ 9:30pm

Interesting idea and quite difficult! The only issues I had were with having to recall the level from memory and it resetting the order of the shapes every time. Still, nice work!

jcmonkey says ...
Apr 18, 2016 @ 9:33pm

pretty nice game here. when i figured out you can change the position of the shapes the game was more entertaining.

EstrelSteel says ...
Apr 18, 2016 @ 9:36pm

I really enjoyed this game. I felt with the menus made to look nicer, this game could have done really well. I also thought that the order should be kept across restarts, so that I knew what I did last time. I'm unsure why all the categories have been removed.

Apr 18, 2016 @ 9:50pm

Fun, but could look more appealing.

blinry says ...
Apr 18, 2016 @ 10:01pm

Well done! Even though it's a bit unpolished, there are many ideas which I like. The level graphics are pretty!

FloatingGhost says ...
Apr 18, 2016 @ 10:02pm

Pretty difficult game, and I do agree that choosing the order when being able to see the level would be better :)

thunderklaus says ...
Apr 18, 2016 @ 10:04pm

Interesting concept.
Why did you opt out all but 2 categories?

Swynfel says ...
Apr 18, 2016 @ 10:05pm

This game has a cool concept ! But it lacks a lot of polish. The menu selector for example is not very pretty...

Another thing that could be improved is be able to select your shape order on the same screen as where you play the level. It that case you can think and order the shapes at the same time, and if you failed the level, the order shouldn't be reset.

Good ideas are present (having to go back to change to the right shape, +1 shapes, doors etc...) but sometimes (level 4 - if finished it by just walking strait) you should watch-out for overly-simple solutions you didn't expect.

Congratulations for submitting a game and good luck for future ludum-dare-s.

Kazetsukai says ...
Apr 18, 2016 @ 10:42pm

Nice mechanics. I rushed in and didn't realise you are supposed to change the order, I thought it was just showing you. Agreed should see the level when choosing order.

goffmog says ...
Apr 19, 2016 @ 10:36pm

Terrific, I wish there were more levels. A bit of polish would go a long way in a post-compo version. Then you can monetize it ;)

Reis Mahnic says ...
Apr 19, 2016 @ 10:38pm

Really cool gameplay! Great work. I think you spent time on the right things with this.

Alphish says ...
Apr 19, 2016 @ 11:05pm

When I read the game description, my first thought was "wow". As in, "wow, that's some unusual puzzle idea, will it work?"

So, I ran the game, and I must say that the graphics could use some tuning; I don't even mean making the sprites more polished or something, but at least choosing something different than bright red background and blue buttons for menu. The game itself feels a little clunky, too, mostly due to suboptimal way the reordering phase is handled. First of all, it'd really help if reordering was made with the level state visible, so that I can see what I'm getting into (it's particularly important in the level with reordering checkpoint). Second, it'd be nice if the game remembered what was the last combination I started with, so that I can just do a single correction or so. Finally, the reordering phase uses mouse while the rest of the game uses keyboard, making controls a bit bothersome.

As for the puzzles, they weren't as great as I'd hoped (in particular, there were not shape-specific abilities or anything; just walls that reacted to specific shapes), but still provided a little bit of a challenge. I particularly found the one-time passes and +1 shifters curious.

Generally, kudos for the idea (and interesting theme usage), but execution could use some reworking.

stefvanschie says ...
Apr 20, 2016 @ 2:43pm

When making the game full screen, the buttons have incorrect bounds.

Apr 20, 2016 @ 2:48pm

Very simple, but interesting concept! It took me some time!

cicanci says ...
Apr 20, 2016 @ 2:54pm

Great concept, you should keep work on this game :)

Diman says ...
Apr 20, 2016 @ 3:00pm

Cool puzzle game. There is a bug when you restart 6 level the game closes.

dringy says ...
Apr 20, 2016 @ 3:14pm

This was really fun, I really like the concept. Found a bug on level 6: after changing configuration, click restart and start to crash the program. Regardless very good game, well done.

PixelRetro says ...
Apr 20, 2016 @ 7:59pm

Really nice idea!! But reordering of the shapes should be on the same screen as the level and the order should not be reset every time you restart the level (I had to make some notes, because of that).

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