Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Heavenly Hell

by luckyy - Jam Entry

There we go! We finally finished our first Ludum Dare game.

You're playing an angel trying to get as far as possible in the level using the two skills you have:

Jumping (Space)
"Shapeshifting" (W)

"Shapeshifting" turns you into a demon navigating through hell.
Use both skills to parkour your way to the end of the level!

Downloads and Links


Ratings

#368Graphics(Jam)3.64
#555Innovation(Jam)3.04
#577Overall(Jam)3.21
#592Theme(Jam)3.29
#621Audio(Jam)2.54
#629Fun(Jam)3.00
#726Mood(Jam)2.86
#726Humor(Jam)2.00
#1201Coolness48%

Comments

sol_hsa says ...
Apr 19, 2016 @ 5:55pm

Great graphics. The gameplay works, but feels like I should memorize the levels. If I switch between worlds, for example, I may not have time to react to an approaching wall - unless I've memorized the level and know I shouldn't switch here.

TeamSoulmyst says ...
Apr 19, 2016 @ 6:09pm

The pixel art is pretty nice and the game is functional, but it's tricky to know when to switch and what to be doing when one does. I'm not especially fond of the music, either. It's a cool idea, but it would be better if I had some indication of what was going on in the other world.

Fierceshadow says ...
Apr 19, 2016 @ 6:27pm

Love the concept, executed very well, good job!

joemid says ...
Apr 19, 2016 @ 6:58pm

Totally need to memorize the levels. That was a major part of the game for me and what made me keep coming back. Great arcade game feel.

B0pt1K says ...
Apr 20, 2016 @ 4:14pm

I like the graphics of your game, as well as the gameplay. Each time I switched between worlds I was rather scared as to what would be on the other side. I ended up memorizing the majority of the maps, which I found to be quite enjoyable, love the concept.

Dsnunes says ...
Apr 20, 2016 @ 4:22pm

Beautiful graphics, good job!

Apr 20, 2016 @ 4:22pm

Liked the concept, great game! Would have preffered a bit more crisp controls, but still very enjoyable!

Apr 20, 2016 @ 4:24pm

OMG ... I just keep dying ... so annoying xD
Fun game anyway.
Awesome pixel art :)
It becomes annoying after repeating again and again, but I guess that's what you planned to be.
Good job!

Cheers
-Morco (Omlette du Fromage team)

Tooichi says ...
Apr 24, 2016 @ 7:29pm

Amazing graphics. At first i didn't like the audio, but after dying dozen times, it grew on me(maybe because of the "reverse" effect :P).

Ibzy says ...
Apr 24, 2016 @ 7:36pm

Nicely built and a good idea with switching of worlds. The background music is a little harsh and repetitive if you die often (like me). Semi-unresponsive jump made for annoying gameplay.

Would work well as a procedural generated infinite runner.

KappaIX says ...
Apr 24, 2016 @ 7:37pm

A good effort, a good looking game with an interesting central mechanic!

Well done!

11Schotter says ...
Apr 24, 2016 @ 7:48pm

Really a great idea and a fun game! but the audio is pretty annoying

SHLFStudios says ...
Apr 24, 2016 @ 7:49pm

nicely done. is it your first ludum or first time finishing? looks nice, would have like a longer music loop, and a little bit more of a tell of when to switch level, oppose to having to memorize it.

mooncalf says ...
Apr 24, 2016 @ 7:52pm

Nice look to the art. Switching mechanic had some fun to it. I felt like the hitboxes for death were a little large and would have loved some checkpoints so I could see all your content. As is it was just too hard for me.

Rock Eaters says ...
May 1, 2016 @ 6:31am

cool graphics and the game worls pretty well

Trasevol_Dog says ...
May 1, 2016 @ 4:02pm

Very pretty game! I like the music a lot too!
Very good entry overall!!!

CasualCat says ...
May 1, 2016 @ 4:21pm

The art was very well done, and I think the idea was very creative. However, I feel that the switching between world's mechanic could have been done differently or improved. There should have been some information about both worlds at all times, or something that could have been more predictable so then when I switched worlds, I wouldn't just run of a cliff or something. The jumping felt slightly somewhat off or in-responsive, but the worlds were well made as was the art. Great polishing as well.

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