Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Sidewalk Empire

by TTLabs - Jam Entry


Use the side grip buttons to grab things!

It's Lemonade Stand in VR! You can juice lemons into a jug, pour the juice into a cup, add sugar and water from the floating cubes by putting your hand inside the cube. If you put the cup onto the sensor it'll tell you how tart / sweet it is. Then throw the cup at your waiting customers to serve them!

Day 1:
Day 2:
Day 2:
Day 3:
Day 3:

We live streamed the whole thing on our twitch channel if you want to hear us talk about the process of creating a VR game:

Follow us on Twitter:

Created by: Tomorrow Today Labs
Adrienne Hunter (@snickersnax), Keith Bradner (@zite00), Brian Van Buren (@brian_van_buren), Nick Abel (@n_abel)

Downloads and Links




Arvydas says ...
Apr 19, 2016 @ 8:00pm

Wanted an ui or requests from the pandas, they accept whatever, but with more work, is solid!

ocarson says ...
Apr 19, 2016 @ 8:16pm

I'll bookmark this for when I get a Vive, it looks great though, love the concept, and execution looks good from what I can see.

Ken Ichi says ...
Apr 19, 2016 @ 8:27pm

Nice game!

kvanderlaag says ...
Apr 21, 2016 @ 4:15pm

Like anything made with Newton VR (thanks for that, by the way), I can never resist just picking up and throwing objects around. Having a backup set of knives and things under the table was a clever bit. Overall, this was fun to play! Thank you!

hitchh1k3r says ...
Apr 27, 2016 @ 3:29pm

I never new I liked running a lemonade stand for pandas so much. The town and movement created a very compelling environment.

The first time I played I cut the lemon into pieces smaller than I could pick up... and I had a hard time figuring out how to juice them. For some reason even after cutting another lemon I couldn't pick it up (I played a second time and was able to get everything working). I think the white controller model didn't write to the depth buffer and some parts of it rendered through others, which was pretty disorienting to look at closely. My biggest issue playing this game was the bounds though. Right now I have a small setup (near the minimum size), and I'm not sure if you setup the stand to have all the objects just outside the border or if it was set to a fixed size. Either way half the time when I was reaching for something I would crash into something on my desk, or shelves, or wife, all while there was this wide open space for me to walk around between the stand and the sidewalk. The lower border seemed to float slightly off the ground too. If I dropped my knife, because it lies flat and was just under the real floor, I was unable to pick it back up. I did enjoy the tart/sweet-o-meter, but with a system that cool it would be nice to see it elsewhere (maybe the Pandas could have a taste preference to match). Lastly I think some audio would have really helped this game. I believe that 3D audio + head tracking will probably be one of the coolest VR features that not a lot of people see coming. Hearing pandas grumble and lemons squash would have added another layer to this already rich game.

All in all, great work, I really enjoyed playing this.

PS. I really like the liquid cubes and how they stay in cups, but "melt" on other surfaces! ^_^

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]