Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Aidan Musnitzky

by musnit - Compo Entry

Thus turned out to be more an experiment in art - didn't get a chance to add much gameplay to it:

I used an implementation of a machine learning algorithm that blends the style from one image into another, and wanted to experiment with how this could be used in real time in a game.

Downloads and Links




cornand34 says ...
Apr 18, 2016 @ 12:45am

The web version runs extremely slow, still the idea is nice for how much i could see.
I recommend you add a mac/linux/windows download link since that will problably run alot smoother for alot of people.

ceosol says ...
Apr 20, 2016 @ 3:49pm

Really neat concept. How would you explore this in the future for creating a game? One suggestion I have is making a hidden picture type of game where objects can become more discernible or even found by blending the scene. I would buy that, I love those types of games :)

qu2 says ...
Apr 20, 2016 @ 11:23pm

It doesn't seem to be doing anything for me, it looks cool though.

euske says ...
Apr 21, 2016 @ 10:16am

To me, it looks like a set of prerendered images rather than actual real time ML. Also there's not much shape transformation going on.

Osaft says ...
Apr 22, 2016 @ 1:14pm

Thanks Obama

kabel says ...
Apr 25, 2016 @ 10:03pm

The web version doesn't seem to do anything besides freezing the screen.

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