Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Shapeshift Wizard

by foepje12 - Jam Entry

Shapeshift Wizard
A game where you need to change your apparance to move forward.

[Windows download updated, data files included, should be working now]


Made in the 72 hour jam.

Tools:
Unity 5.3
MagicaVoxel
Paint.net
Painbrush


[WARNING, Game not finished at the moment]

Lore: You are a wizard on your way through a country where magic is banned.
Do not get caught or you will die.

Controls: use the WASD keys to move around, SPACE to use your special power.
use mousewheel to zoom in and out and number keys to change form.

Current features:
2 levels for now.
You can hide in bushes. The eye at the top of the screen wil close when you are hidden.
When you are spotted by a hostile creature, the eye will turn red.
when a villager spots you, they will ring the bell and guards will appear.

----------------------------
There are still alot of things to fix, but no time to fix them.

Downloads and Links


Ratings

#692Theme(Jam)3.13
#705Graphics(Jam)3.06
#931Mood(Jam)2.47
#1050Overall(Jam)2.63
#1090Innovation(Jam)2.07
#1102Fun(Jam)2.19
#1808Coolness32%

Comments

jk5000 says ...
Apr 19, 2016 @ 5:56pm

You need to include the data folder in the zip file.

teamross says ...
Apr 19, 2016 @ 5:56pm

Windows zip only contains .exe, but not the folder with all the data, so I can't test it! But I would like to play your game! Seems good!

ziege says ...
Apr 19, 2016 @ 5:59pm

Is it just me or did you forgot to pack the data folder in the zip?

RoboNebula says ...
Apr 19, 2016 @ 6:00pm

Hi, you made a Unity game, if you want others to be able play your game on windows you need to add the Game_Data folder to folder that includes your .exe file. Players need the Game_Data folder to be able to run the .exe file.

luckyy says ...
Apr 19, 2016 @ 6:00pm

the screenshots look soooo cool but i can't play it because you forgot to publish the data folder :/

Apr 19, 2016 @ 6:03pm

Download seems to be broken. Would appreciate a web build too :)

chrras says ...
Apr 19, 2016 @ 6:04pm

You forgot the data folder

ZeroFaction says ...
Apr 19, 2016 @ 6:04pm

Unfortunately I couldn't play the game. There is no Data Folder with the executable. DM me if you get it fixed so I can play and rate! Thanks!

glitchu says ...
Apr 19, 2016 @ 6:06pm

Recieving this error: There should be 'ShapeshiftWizard_Data'
folder next to the executable. But want to try out your game

Jerre says ...
Apr 19, 2016 @ 6:07pm

Could play it on mac. Looks nice, but couldn't figure out what to do :(. Just walked around a bit, and shifted shapes haha.

RoboNebula says ...
Apr 20, 2016 @ 5:47am

Thanks for updating the zip folder, I will play it when I'm home!

Imperial Unit says ...
Apr 20, 2016 @ 9:38am

Some nice touches in there, like the animated eye for the stealth meter, hiding in bushes, and the visual reaction of enemies when you are in the wrong shape shift form. There is a bug with the menu system, if you lose the first mission, it seems to be impossible to restart the level, without quitting and restarting the game.

The M says ...
Apr 21, 2016 @ 5:15pm

I like the concept and the graphics were nice. Would've liked to be able to turn the camera around, it was pointing in the wrong direction! Might be a fun mini-game if you add some more levels :)

sftrabbit says ...
Apr 21, 2016 @ 5:16pm

I also experienced the same bug as Imperial Unit. Also, it is quite easy to complete a level just by walking around the edge until you get to the exit, without using any special powers or shapeshifting. I don't think I figured out what the duck's special power was.

I like the graphics and the effects like the eye, the shapeshifting smoke, and the line-of-sight area thing. Definitely an interesting take on the traditional stealth mechanic. Good work.

Przekop says ...
May 8, 2016 @ 12:19am

Cool graphics. But i guess it is bugging when you die. When i died i couldn't restart the level 1, i had to select 2 level, and it also showed gg, and then i could select again level one and play.

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